Dredge improvements

Can we please get some minor improvements on the Dredge?

When I want to use my power at a loop…why do I have to hold a button down to prevent my remnant from going away? And why do I slow down?

i would love to see that you just have to push a button once to put down a remnant, and push it again to go back to the remnant. Also, Dredge should not be slowing down anywhere during this process.

Dredge is already not the strongest killer. A small buff may make him more viable.

Comments

  • I don't feel that that would be a buff for him, though having it be an option wouldn't be bad. I feel like I wouldn't use it because it's not something you should be leaving up for more than a few seconds at a time, as opposed to gen repairing, and doesn't occur often enough that you can just automate it, like Gen Kicking.

  • Not having to hold the button would be a nice QoL.

    Dredge is already not great so I think that small buff would be fine.

    The locker logic for a lot of maps also needs to be improved so they don't bump into situations where 25-40% of the map has absolutely no lockers in it for Dredge to even use their power on.

  • Dredge is a very weird killer I do like him but in certain situations you can make every different aspect of his power useless which is a shame.

    Teleport problems some maps are fine for lockers other there are whole sections of the map with no lockers rendering his teleport useless in various parts of some maps. I think it is the sanctum of wrath i had a game an a 1/4 of the map did not have a single locker.

    Nightfall a lot of players I have noticed don't seem to care about the nightfall they have the map memorised an just know were stuff is. Not sure how to fix this one as you don't wanna screw over the people who have trouble seeing.

    Anti loop husk thing- run away as hes doing it an gain huge distance. The button change that you mentioned would be at least something nice i agree

  • Personally, I'd like...

    Holding a remnant to slow you to 3.86m/s instead of 3.68m/s.

    Haddie's calendar nerfed to 0.5 sec reduction, but reduce the basekit penalty from 3 seconds to 2.5 seconds.

  • Remnant slowdown does not need to be reduced. It’s fine.

    Only change I want is half of Haddie’s Calendar basekit (and nerf the addon).

  • @sizzlingmario4 said:

    Remnant slowdown does not need to be reduced. It’s fine.

    Only change I want is half of Haddie’s Calendar basekit (and nerf the addon).

    You think it is ok to have an anti-loop power which is weak? Putting down the remnant and slowing down = just run away from the loop and gain a lot of distance. I am sorry, but the Dredge is underpowered right now

  • @mca240 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438615#Comment_3438615

    You think it is ok to have an anti-loop power which is weak? Putting down the remnant and slowing down = just run away from the loop and gain a lot of distance. I am sorry, but the Dredge is underpowered right now

    Dredge isn't weak as long as the map isn't terrible. Some maps need to have more lockers so RNG doesn't play as much of a factor, but given a decent map, Dredge is a strong Killer in the right hands. Slowing down while holding a remnant gives survivors needed counterplay and removing that would make the remnant too strong. If you want proof of that, look back at when Bloodlust was bugged and could be retained while holding the remnant. It made it ridiculously strong. The slowdown is there for a reason.

  • @sizzlingmario4 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3439453#Comment_3439453

    Dredge isn't weak as long as the map isn't terrible. Some maps need to have more lockers so RNG doesn't play as much of a factor, but given a decent map, Dredge is a strong Killer in the right hands. Slowing down while holding a remnant gives survivors needed counterplay and removing that would make the remnant too strong. If you want proof of that, look back at when Bloodlust was bugged and could be retained while holding the remnant. It made it ridiculously strong. The slowdown is there for a reason.

    Ah, yes. Dredge is so strong...that nobody picks him to play. I mean, forget about Blight, Spirit or Huntress. The 95% of people playing them are fools. Dredge is where its at. Seriously, I haven't seen a Dredge in weeks. I see Trapper more than Dredge. He is not strong.