Blight/Oni DPI Abuse (engine exploit)

This method has been around for many years, this exploit developers are not trying to fix. This is an exploit of the engine that you can do character rotation faster by changing the DPI on the mouse. For example, The HillBilly has a restriction on rotation, changing the DPI does not affect it, it would be worth both Oni and Blight to make honest changes.

Comments

  • Yes, I also don't understand why it hasn't been fixed on Oni and Blight yet? The hillbillies have a logical restriction on turns, and these two have no restrictions and through twisting the DPI they get a very big advantage in the game, against such DPI abusers there is no desire to play because they leave no chance of survival at all, at all

  • They already changed it for Blight way back in the day. If players are doing 180 flicks now I think that is because of adren vial. Does work with Oni though.

  • Survivors can go over the intended turn rate too. BHVR should fix that too.

  • @Coffeecrashing said:

    Survivors can go over the intended turn rate too. BHVR should fix that too.

    This does not give any privileges to the survivors and you are wrong, the increase in DPI for the survivors does not give them the speed to turn the character, only the camera review

  • @PochemuZakat said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413767#Comment_3413767

    This does not give any privileges to the survivors and you are wrong, the increase in DPI for the survivors does not give them the speed to turn the character, only the camera review

    Survivors purposely bypass the intended turn rate when they 360, which does give advantages to survivors, especially against console killers that are locked into a slow turn rate because they are using a controller.

  • @Trollinmon said:

    They already changed it for Blight way back in the day. If players are doing 180 flicks now I think that is because of adren vial. Does work with Oni though.

    blight can still do 180 turns, I saw a demo in discord recently as one dude literally did 720 turns bragging

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413774#Comment_3413774

    Survivors purposely bypass the intended turn rate when they 360, which does give advantages to survivors, especially against console killers that are locked into a slow turn rate because they are using a controller.

    360, unlike Oni and blight turns, is very easy to fix, just take your time with the blow

  • @PochemuZakat said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413778#Comment_3413778

    360, unlike Oni and blight turns, is very easy to fix, just take your time with the blow

    Doesn't matter, still a bug.

  • @PochemuZakat said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413762#Comment_3413762

    blight can still do 180 turns, I saw a demo in discord recently as one dude literally did 720 turns bragging

    If you can dpi flick on blight then that should be a bug. They changed the way his flicks work around when they did his FOV change I think. Think they changed it so you have more time to flick but it would be capped at 90. This was something players were doing back in the day but was fixed to not work that way for Blight.

  • if you can't hit a survivor running slowly in a circle, this is not a bug, the problem here is more likely in you, if the survivors unscrew the DPI above the norm, then it will not give them any advantage in the game at all, absolutely no in 360 or in the game, if you set the DPI above the norm for survivors and try to turn the mouse sharply in one direction, the survivor will twitch and stand in place, blight and oni have completely different mechanics, they have first-person control and their camera turns do not lead to a change of sides during a sharp turn

  • @PochemuZakat said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413762#Comment_3413762

    blight can still do 180 turns, I saw a demo in discord recently as one dude literally did 720 turns bragging

    Blight’s large angle turn rate is now heavily locked. Anything he does, that looks like a 180, is intended.

    There were multiple patches addressing Blight’s turn rate, because it took multiple patches to fix this.

  • @Trollinmon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413783#Comment_3413783

    If you can dpi flick on blight then that should be a bug. They changed the way his flicks work around when they did his FOV change I think. Think they changed it so you have more time to flick but it would be capped at 90. This was something players were doing back in the day but was fixed to not work that way for Blight.

    after a collision with a wall, let the DPI speed be at least 10k, but not during the race itself to turn so sharply

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413783#Comment_3413783

    Blight’s large angle turn rate is now heavily locked. Anything he does, that looks like a 180, is intended.

    There were multiple patches addressing Blight’s turn rate, because it took multiple patches to fix this.

    I'm just expressing my personal observations that I saw myself personally, but what about Oni?

  • @PochemuZakat said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413789#Comment_3413789

    if you can't hit a survivor running slowly in a circle, this is not a bug, the problem here is more likely in you, if the survivors unscrew the DPI above the norm, then it will not give them any advantage in the game at all, absolutely no in 360 or in the game, if you set the DPI above the norm for survivors and try to turn the mouse sharply in one direction, the survivor will twitch and stand in place, blight and oni have completely different mechanics, they have first-person control and their camera turns do not lead to a change of sides during a sharp turn

    I don't think it's an issue.

    But it is a bug.

    I also don't mind Oni and Blight flicks. It's not easy to use it, same for 360.

    Both are bugs, but also increase skill ceiling.

  • @PochemuZakat said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413801#Comment_3413801

    I'm just expressing my personal observations that I saw myself personally, but what about Oni?

    Oni doesn’t have any turn rate restrictions, and can literally 180 degree flick if the player has a mouse with a DPI setting.

    I honestly don’t know why Oni is still allowed to 180 flick.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413805#Comment_3413805

    Oni doesn’t have any turn rate restrictions, and can literally 180 degree flick if the player has a mouse with a DPI setting.

    I honestly don’t know why Oni is still allowed to 180 flick.

    Because he is not played much and it's mostly a gimmick.

    It's so difficult, I can do it in custom, but it's hard to actually pull off against players.

    I highly doubt any of you actually saw it used.

    Situation for it is really specific and most players can't do it reliably.

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413878#Comment_3413878

    Because he is not played much and it's mostly a gimmick.

    It's so difficult, I can do it in custom, but it's hard to actually pull off against players.

    I highly doubt any of you actually saw it used.

    Situation for it is really specific and most players can't do it reliably.

    You literally just flick your mouse, when you aren’t at a garbage DPI setting. That’s the whole thing. Just muscle memory of how fast and far to move the mouse.

    It might be difficult for you, but it’s not difficult compared to some of the techs Blight currently has.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413920#Comment_3413920

    You literally just flick your mouse, when you aren’t at a garbage DPI setting. That’s the whole thing. Just muscle memory of how fast and far to move the mouse.

    It might be difficult for you, but it’s not difficult compared to some of the techs Blight currently has.

    Blight techs? Which one?

    Hug tech is really easy.

    V-tech is also not hard.


    Fact that you chose Blight kinda shows me you don't know what you talk about.

    It would be way better to choose Wesker.

    Rebound is not easy. But mainly his hug tech is frame perfect tech. Nothing is harder than that.


    J-flick was basically same thing, but Blight is punished less for missing.

    Go play Oni, use 180 flick and show me the clip, I would love to see you do it.

    Just to get correct situation is unlikely. And then you need mouse to change DPI on button.

    Realize you need it, switch DPI in time and actually use correct distance to hit survivor.

    How the hell is that easier than hug tech?

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413945#Comment_3413945

    Blight techs? Which one?

    Hug tech is really easy.

    V-tech is also not hard.

    Fact that you chose Blight kinda shows me you don't know what you talk about.

    It would be way better to choose Wesker.

    Rebound is not easy. But mainly his hug tech is frame perfect tech. Nothing is harder than that.

    J-flick was basically same thing, but Blight is punished less for missing.

    Go play Oni, use 180 flick and show me the clip, I would love to see you do it.

    Just to get correct situation is unlikely. And then you need mouse to change DPI on button.

    Realize you need it, switch DPI in time and actually use correct distance to hit survivor.

    How the hell is that easier than hug tech?

    The problem is you assume everyone uses their mouse on a garbage DPI. My default DPI is 4,500. It’s been like this for years, and you can probably find posts I’ve made years ago, where I told everyone this is my default DPI.

    I use 4,500 DPI for this game, I use it when I’m reading emails, and I’m using it when I’m on these forums. I’m super comfortable with how fast and how far to move my mouse at this DPI, as I’ve had thousands of hours over the years to figure this out.

    And I didn’t say hug tech. I meant object sliding around walls, which involves desyncing the move vector from the look vector.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413951#Comment_3413951

    The problem is you assume everyone uses their mouse on a garbage DPI. My default DPI is 4,500. It’s been like this for years, and you can probably find posts I’ve made years ago, where I told everyone this is my default DPI.

    I use 4,500 DPI for this game, I use it when I’m reading emails, and I’m using it when I’m on these forums. I’m super comfortable with how fast and how far to move my mouse at this DPI, as I’ve had thousands of hours over the years to figure this out.

    And I didn’t say hug tech. I meant object sliding around walls, which involves desyncing the move vector from the look vector.

    That's just how you position your camera, how is that harder than max DPI flick?

    It's on level of Wesker urobend.

    Nothing still beats Wesker hug tech.

    And Oni is still worse killer than those two, he gets more punished for missing, so using this tech is more risky.

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413958#Comment_3413958

    That's just how you position your camera, how is that harder than max DPI flick?

    It's on level of Wesker urobend.

    Nothing still beats Wesker hug tech.

    And Oni is still worse killer than those two, he gets more punished for missing, so using this tech is more risky.

    Who cares if Oni gets punished for missing? His DPI flick is super easy for people that aren't using garbage DPI by default.

    BHVR should fix Oni's 180 flick, and fix the tech that allows survivors to go over the intended turn rate. We should be fixing all of these turn rate "techs", and not just Blight's because it had the most complaints.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413965#Comment_3413965

    Who cares if Oni gets punished for missing? His DPI flick is super easy for people that aren't using garbage DPI by default.

    BHVR should fix Oni's 180 flick, and fix the tech that allows survivors to go over the intended turn rate. We should be fixing all of these turn rate "techs", and not just Blight's because it had the most complaints.

    Why tho?

    None of those are game breaking. They simply increase skill ceiling of this game, which is good thing imo.


    So you would want to fix all techs? Otherwise why only specific techs?

    FOV tech, 360, window tech

    All Wesker techs, all blights techs, Oni's flick

    They could give killers option to remap controls to fix CJ tech and locker tech.

    It's same approach as why we lost flying Billy.

    This game is not really hard and can get boring after some time. Those hidden techs are all basically an oversight from devs. They are interesting and fun to do on both sides.

    Also makes this game interesting to watch. Lot of players stopped playing, but still watch streamers.

    This game would be way more boring without those.

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413969#Comment_3413969

    Why tho?

    None of those are game breaking. They simply increase skill ceiling of this game, which is good thing imo.

    So you would want to fix all techs? Otherwise why only specific techs?

    FOV tech, 360, window tech

    All Wesker techs, all blights techs, Oni's flick

    They could give killers option to remap controls to fix CJ tech and locker tech.

    It's same approach as why we lost flying Billy.

    This game is not really hard and can get boring after some time. Those hidden techs are all basically an oversight from devs. They are interesting and fun to do on both sides.

    Also makes this game interesting to watch. Lot of players stopped playing, but still watch streamers.

    This game would be way more boring without those.

    1) Blight's original flick wasn't game breaking, but it still got removed. So any tech involving a player going over the intended turn rate cap, should be removed, which includes Oni's 180 and survivor's 360.

    And we should remember that a survivor moving in a 360 direction is fine. The problem is when they do something specific, that allows them to 360 faster than the intended turn rate.

    2) Survivors and killer should both get extra keybinds, so they can separate out actions.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413974#Comment_3413974

    1) Blight's original flick wasn't game breaking, but it still got removed. So any tech involving a player going over the intended turn rate cap, should be removed, which includes Oni's 180 and survivor's 360.

    And we should remember that a survivor moving in a 360 direction is fine. The problem is when they do something specific, that allows them to 360 faster than the intended turn rate.

    2) Survivors and killer should both get extra keybinds, so they can separate out actions.

    Damn, you are boring player...

    Basically because they did it with Blight, they have to do it with everyone? Lol

    I mean, hug tech, v-tech, rebound, urobend are clearly things that weren't intended.

    It doesn't work unless you do specific action. Why is that ok, but not turn rate?

    Survivor 360 is not even DPI thing, it's movement and camera work. Console can do it.

    Oni turn rate can be done with 2k up without problem. It gets easier with higher DPI, but it also make normal playing harder if you are not used to it, that's why I was changing it while doing it. But it's allowed because of camera movement too, if you don't look up before flick, you won't make it.

    J-flick was mainly about really high DPI.

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413977#Comment_3413977

    Damn, you are boring player...

    Basically because they did it with Blight, they have to do it with everyone? Lol

    I mean, hug tech, v-tech, rebound, urobend are clearly things that weren't intended.

    It doesn't work unless you do specific action. Why is that ok, but not turn rate?

    Survivor 360 is not even DPI thing, it's movement and camera work. Console can do it.

    Oni turn rate can be done with 2k up without problem. It gets easier with higher DPI, but it also make normal playing harder if you are not used to it, that's why I was changing it while doing it. But it's allowed because of camera movement too, if you don't look up before flick, you won't make it.

    J-flick was mainly about really high DPI.

    I want the game to have consistency, instead of just being "let's balance the game based on the number of complaints".

    As in "lots of people complained that Blight can bypass the intended turn rate, so nerf that".... but "not enough people complained that survivors can bypass the intended turn rate, so that can stay".

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413982#Comment_3413982

    I want the game to have consistency, instead of just being "let's balance the game based on the number of complaints".

    As in "lots of people complained that Blight can bypass the intended turn rate, so nerf that".... but "not enough people complained that survivors can bypass the intended turn rate, so that can stay".

    I want the game to have consistency

    ok, then we need to nerf all techs. They are something not intended.

    Doesn't matter if it is done by camera angle, DPI, or movement.

    I am sure it would end well and definetly not piss of most players. But for the sake of consistency.


    There will also be need to nerf lots of perks. Because when this any perk get nerfed, then all perks that does something similar needs to be also nerfed. For the sake of consistency.


    Who the hell do you care. Blight has still more than enough techs to have fun with.

    Wesker techs and Blight techs are way stronger (practical) than Oni's flick. It's also his only tech.

    So if you want to have "consistency". Do it properly. Let's remove everything that wasn't intended, what could happen? Right?

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414007#Comment_3414007

    I want the game to have consistency

    ok, then we need to nerf all techs. They are something not intended.

    Doesn't matter if it is done by camera angle, DPI, or movement.

    I am sure it would end well and definetly not piss of most players. But for the sake of consistency.

    There will also be need to nerf lots of perks. Because when this any perk get nerfed, then all perks that does something similar needs to be also nerfed. For the sake of consistency.

    Who the hell do you care. Blight has still more than enough techs to have fun with.

    Wesker techs and Blight techs are way stronger (practical) than Oni's flick. It's also his only tech.

    So if you want to have "consistency". Do it properly. Let's remove everything that wasn't intended, what could happen? Right?

    Yes. Remove it all..

    1) Remove aim dressing stealing hits. Don't yank the camera unless the game will register a hit on a survivor.

    2) Remove survivors going past the intended turn rate.

    3) Fix grab validation, which BHVR admitted wasn't implemented properly, and would be addressed eventually.

    4) Give all players more keybind options, so they can choose which action to do.

    5) Fix sound occlusion, because it's overtuned and doesn't make sense half the time. Fix survivor footstep noises so they aren't deleted (earlier than intended) by sound occlusion or by certain floor materials.

    6) Fix Nurse's chase music volume, because it's way louder than the previous chase music, and definitely louder than the average chase music

    7) Fix survivor noises, so some survivors aren't near silent by default.

    8) Fix grab validation, because BHVR admitted the current implementation needed work, and would be addressed eventually.

    Fix all the unintended stuff, instead of just having laser focus on what killers are doing.


  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414011#Comment_3414011

    Yes. Remove it all..

    1) Remove aim dressing stealing hits. Don't yank the camera unless the game will register a hit on a survivor.

    2) Remove survivors going past the intended turn rate.

    3) Fix grab validation, which BHVR admitted wasn't implemented properly, and would be addressed eventually.

    4) Give all players more keybind options, so they can choose which action to do.

    5) Fix sound occlusion, because it's overtuned and doesn't make sense half the time. Fix survivor footstep noises so they aren't deleted (earlier than intended) by sound occlusion or by certain floor materials.

    6) Fix Nurse's chase music volume, because it's way louder than the previous chase music, and definitely louder than the average chase music

    7) Fix survivor noises, so some survivors aren't near silent by default.

    8) Fix grab validation, because BHVR admitted the current implementation needed work, and would be addressed eventually.

    Fix all the unintended stuff, instead of just having laser focus on what killers are doing.

    Yeah, because they are not losing players fast enough....

    This would piss off so many players, on both sides. For basically no reason.

    Just let people have some fun, as long it's not game breaking, who cares.

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414059#Comment_3414059

    Yeah, because they are not losing players fast enough....

    This would piss off so many players, on both sides. For basically no reason.

    Just let people have some fun, as long it's not game breaking, who cares.

    The killer experience shouldn't have to feel clunky and terrible, just so the survivors can have fun. Why should the game have an aim dressing mechanic that can steal hits from the killer? Why should the game have purposely garbage FoV? Why can't killers ever get updates to make the killer experience feel better, by fixing these garbage mechanics?

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414127#Comment_3414127

    The killer experience shouldn't have to feel clunky and terrible, just so the survivors can have fun. Why should the game have an aim dressing mechanic that can steal hits from the killer? Why should the game have purposely garbage FoV? Why can't killers ever get updates to make the killer experience feel better, by fixing these garbage mechanics?

    I am killer main and killers I consider clunky are Deathslinger and Twins, but that has nothing to do with survivor's techs.

    If anything needs to be changed, then it's to add an option to turn off auto-aim. Not really remove things from players.