New Pain Resonance is really nice!
So far I really like its implementation after this patch with its buff. Overall 25% automatically on the most progressed gen is amazing, especially for holding 3 gen pressure from afar. The limited use also makes sense and is a fair condition that also makes you consider leaving hooks for when they can be most useful. I’d think if you pair this with DMS and some endgame perks, you could have a really powerful late-endgame.
In general, I still find this to be amongst the single best regression perks, and I don’t know if it’s usage will drop amongst the nerfs some other perks got (such as overcharge and especially COB), but I’m enjoying its change so far.
How’s everyone else feeling. Have you tried it out a few times yet? Opinions?
Comments
It's still good for me at least, especially paired with the new GearHead and usual DMS on my Artist.
Anything to promote healthy gameplay is good in my book. I’m not one to run that much slowdown but I might throw it on some of my main killers.
Not wanna rain on you parade but new pain res is more powerfull when you use certain "toxic" tactics, for example why use the 4 tokens early when they can probably affect a gen thats lower than 25% when you can only waste 1, tunnel that person out and have still a backup(75% of a gen) for the gen progress wasted during that tunneling process.
I do not plan to use this but it clearly makes the consecuences of tunneling way lower of you use the perk, so its more efficient really when you use unhealthy tactics.
Yeah ive been running it, dms, and no way out to go for chases! Its actually a lot of fun! It and no way out can add 2 more gens worth of time basically so it allows for some more ballsy plays throughout the game.
I dont understand how this makes sense. You need a fresh hook on every survivor to get a proc of pain res. You could camp hooks for trades and get value that way but hooking the same survivor only gives you one proc which would be 25% currently vs 45% max before the update.
That’s what I’ve been noticing. It is actually a strong gen defense tool as it is. So much so it definitely deserves its limits. I feel the time it buys me so much more now.
Don't worry let me elaborate, 25% regression is useless if say the highest gen has 10% progress right? Since it will only regress that amount. So at the start of the trial if you are playing an m1 killer and the survivors are not throwing by the time you get the down at least one gen should pop and one should be around 75%.
If the survivors are decent they will split, meaning that even tho you hook one multiple gens are getting progressed at the same time, so multiple gens should be highly progressed by the time they get the unhook, now if you continue to cycle hooks you will essentially in the best case scenario take 25% chucks from those progressed gens each, then lose all momentum they split again and eventually escape.
However if that first hook you got you didn't use pain res, and then tunnel that person quicky using the token for that survivor on death hook or second hook, you not only have one person dead which is incredible amounts of pressure, but also 75% regression to mitigate the progress that other survivors could have advance if they are smart in the time it took you to tunnel, it literally makes tunneling a more regarding strategy as long as you only do it on one survivor, but when its a 3v1 you don't really need to tunnel other people.
Hope it explined my point
I'm ok with it but they need to fix the gen exploding when you let go, with dead mans/pain rez you can basically delete an entire gen if someone lets go and a skillcheck blows the gen up.
Gens should get blocked depending on how much regression is "wasted" for gens that get hit for under the full 25%.
Yes, exactly my current Freddy-Build.
Pain Res, DMS, Gearhead and STBFL. Gearhead replaced BBQ, its better now. No 40m-Condition and I see every gen I need to fake teleport.