Perks that regress multiple gens at a time were a mistake.
The problem with COB, OC, and Eruption is that the fact they affect multiple gens simultaneously heavily encourages 3 genning with these perks.
Why would you do anything else if youre running them. It's hard to use them to their fullest potential if you're NOT 3 genning because it's the only way to consistently get the most value from them.
Ruin got around this problem because the survivors could permanently disable it, so it wasn't a solution that lasted forever like the current meta
Jolt gets around this because it only works in the area where you die, which means it won't always work in the way you want it to.
The fact is that the current meta heavily encourages constantly kicking gens while never chasing survivors because eventually the survivors will slip up, even if they are really good. The root of that issue is that you're able to delay for such a long time if you never actually commit to chases.
Of course eruption has the issue that being able to do literally nothing for 25 seconds just isn't fun, but it would still be a problem for balance even if you just switched that block the gen for 25 seconds. I think this because it would still encourage that same boring gameplay of just hovering around gens until the survivors give you an inch
Perks like pain res and pop are the healthiest slowdown. They require you to take risks and interact with survivors and get a reward for doing so. Pop should be buffed back to what it was like, or at least close to what it was like before 6.1.0. Ruin too since it can be disabled, with the caveat that ruin should not work with pain res (a gen regressing from ruin shouldn't be a possible target for pain res)
Comments
There are two killer strategies that work when not playing Blight/Nurse.
Which one do you want me to use?
Chase one person until they are removed. At least 2 people in the lobby actually play the game when you do that
I’d actually choose the other, 3 gens are very counterable