Are knights guards intended to respect pallets?

Just watched my assassin dip after a survivor dropped a pallet lol.

Comments

  • @ReverseVelocity said:

    No, it's a bug.

    Is it? I figured it was an intended change. I quite like it tbh. Always bugged me that the minions would just phase through a goddamn pallet/vault. And feels like they have a higher move speed now to compensate. And having them double back means knight can pincer more effectively

  • The other weird part of this ive noticed is people will jump into lockers vs guards. I thought that got them grabbed. Apparently not.

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3329743#Comment_3329743

    Is it? I figured it was an intended change. I quite like it tbh. Always bugged me that the minions would just phase through a goddamn pallet/vault. And feels like they have a higher move speed now to compensate. And having them double back means knight can pincer more effectively

    Knight's guards dont move at higher speed, their speed is the same as before the patch.

    They already have an extremely hard time getting into someone, so having them to go around pallets instead of phasing through them makes things even worse...

  • @albertoplus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3329876#Comment_3329876

    Knight's guards dont move at higher speed, their speed is the same as before the patch.

    They already have an extremely hard time getting into someone, so having them to go around pallets instead of phasing through them makes things even worse...

    But there is a buff. It's easier tonambush survs with them now as the orb isn't visible 100% of the time anymore. Tried him today after the rework and used the miniona very effectively bybsending orb intonahack from one side, bodyblocking the opposite doow as knight so my minion hit them and I followed up for the down lol.

  • @supersonic853 said:

    Just watched my assassin dip after a survivor dropped a pallet lol.

    was it a god pallet? hehehe

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3329743#Comment_3329743

    Is it? I figured it was an intended change. I quite like it tbh. Always bugged me that the minions would just phase through a goddamn pallet/vault. And feels like they have a higher move speed now to compensate. And having them double back means knight can pincer more effectively

    They didn't increase the movespeed of the guards during a hunt, they only increased the speed at which the guards start a hunt when the patrol path is long enough.

    They're meant to phase through every pallet and vault, their speed decreases ever so slightly when they do. It's just currently while a pallet is being dropped, the guards will treat it like a wall and path around it, which is unintended.

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3329919#Comment_3329919

    But there is a buff. It's easier tonambush survs with them now as the orb isn't visible 100% of the time anymore. Tried him today after the rework and used the miniona very effectively bybsending orb intonahack from one side, bodyblocking the opposite doow as knight so my minion hit them and I followed up for the down lol.

    Technically, you can't bodyblock a survivor who's being hunted. So, if they just run through you they would've got hit once at most. It's good to know in case you go against a survivor who's wise to it.