Please buff Hex perk to have one more functionality
After asking for months for Lose Hope perk basekit, it seems like bhvr wouldn't budge.
How about this then. I think the lost hope perk which to destroy totem should be integrated to all killer hex perk which means it will all feature second functionality. So that it can provide killer incentive to bring at least one hex perk to counter COH.
What do you think?
Comments
A bad idea stays a bad idea no matter how long you ask for it.
If there is only one boon that is a problem you don't need to make a perk that weakens all boons as a basekit. You nerf the boon that is a problem.
Which they did, and will do again if it still is a problem
Or you buff the other boons up to that level so you can nerf them all equally. Perks that cost the same resource shouldn't have wildly different potencies.
This is a pretty good idea for the base functionality of hex-boon interaction. If a Hex totem is Blessed, then when it is snuffed, that totem is destroyed.
Bless a dull totem, it's safe. Seems like a fair trade off to me.
As it stands, Shattered Hope is a dead perk, because you can't dedicate 1/4 of your build to the off-chance the survivors have CoH in a corner. This is just as unreasonable as saying "just use voice comms" as a counter to Eruption. But if this feature was built in with already functional Hex perks, then it's more in line with using Empathy as a counter to Eruption, you're getting some use out of it anyway.
Why would i want to bless a hex. That's way too much time investment for something that can be permanently snuffed out
A trade off would be reverting it back to a 14 second blessing.
Either way, in order to remove the Hex, it should cost the survivors that totem. The fact that they can remove a hex and get a free unlimited use boon out of it is the problem.
Doing this would finally put Hexes and Boons on equal footing.