Proposed change to White Ward.
Seeing how a Black Ward cannot be countered in any way, it's a bit bs that a White Ward can be countered by not only Franklin's Demise, but several annoying Killer Add-ons. So, I propose a simple rework to the White Ward to counter this unfair mechanic. White Ward: When played, will allow the survivor to maintain their item and add-ons in the even they lose it, by any means. So if they die with it on hand, they keep it, if they drop it (for some reason) and haven't picked up a new item since, they keep it. Even both combined, they keep it.
Comments
Honestly, not a bad idea.
I really would like a survivor item/add-on and offering pass someday. Some are so OP and others are completely useless
And what happens if another survivor picks up your item and leaves with it?
Do they keep it? Do they lose it? Do you lose it? Is it now duplicated (Which, btw, would be abuseable)?
The Black Ward doesn't have any counter because the killer would lose his addons whatever he wins or not at the end of the game, can't get others from the game itself and can't pick them up from the ground in case of "losing them"...
White Wards are so rare in the bloodweb that this could just be accepted if BHVR really wanted to, it wouldn't dupe THAT many items.
But they could also just have it so that if it does get picked up, then you don't keep it.
Or if you try, it will show it in the end results as taken, then dissolve like a temporary item, with the BP score event of "Protected." So no one can steal your protected item, which would solve duping..