Idea for survivor and killer

Hi. I’ve had this idea of a killer and a survivor . So the survivor will have 2 perks I’ve thought of so far where 1. He can repair broken pallets. If a pallet is destroyed he can repair it but it’ll still be dropped. The second perk would be finding a toolbox in the chest when you rummage and it’ll either grant 10% more repair speed or eliminate skill checks for any tool boss with this perk . You could call him the woodworker or engineer

the killer idea I haven’t given much thought but it could be a puppet . And one of the perks can be called no strings attached . So when you down a survivor a gen with the most progress will be revealed . I think this is a good idea and am willing to take feedback

Comments

  • Letting survivors make new God pallets at will is problematic for extremely obvious reasons.

  • @YOURFRIEND said:

    Letting survivors make new God pallets at will is problematic for extremely obvious reasons.

    I would only be fine with it, if it means Survivors need to take very risky plays; like for example... for every 3 or 4 pallets drop and destroyed; you can gain the ability to repair one pallet in the game. Or you need to escape chase or need to stun the killer or anything very risky. I am always down for perks that have gamble, and provide high risk and high reward. Obviously, I don't want Survivors to equip this perk, to constantly rebuild God Pallets everytime you break it

  • That sounds fun but to make it break once used

  • @Dream_Whisper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298000#Comment_3298000

    I would only be fine with it, if it means Survivors need to take very risky plays; like for example... for every 3 or 4 pallets drop and destroyed; you can gain the ability to repair one pallet in the game. Or you need to escape chase or need to stun the killer or anything very risky. I am always down for perks that have gamble, and provide high risk and high reward. Obviously, I don't want Survivors to equip this perk, to constantly rebuild God Pallets everytime you break it

    None of that stuff is risky. How to escape chase? Run to any part of the map with no objectives for the killer to patrol. Use sprint burst. Most smart killers will have to break chase and go elsewhere. Especially ones without mobility. How to stun? Vacuuming pallets is trivial. Forcing killers to hard respect every pallet or the shack pallet comes back is a lose-lose for them. Gathering pallet pieces. Nightmarish on the game or badham. They have so so many pallets and so many of them are impossible to play around. And how does it work if more than one person has the perk? If it's just tokens for each pallet broken then that's potentially 4x pallets rebuilt which is nightmarish. If it's gathering materials from broken pallets then if multiple people bring the perk it'll feel really bad to be competing for those resources. There's just no way it's workable.

  • @YOURFRIEND said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298006#Comment_3298006

    None of that stuff is risky. How to escape chase? Run to any part of the map with no objectives for the killer to patrol. Use sprint burst. Most smart killers will have to break chase and go elsewhere. Especially ones without mobility. How to stun? Vacuuming pallets is trivial. Forcing killers to hard respect every pallet or the shack pallet comes back is a lose-lose for them. Gathering pallet pieces. Nightmarish on the game or badham. They have so so many pallets and so many of them are impossible to play around. And how does it work if more than one person has the perk? If it's just tokens for each pallet broken then that's potentially 4x pallets rebuilt which is nightmarish. If it's gathering materials from broken pallets then if multiple people bring the perk it'll feel really bad to be competing for those resources. There's just no way it's workable.

    Then what's your better suggestion, do you need saves in order to gather pieces to build one pallet, does a Survivor need to take several protection hits in order to gain back a pallet, or possibly a brand new mechanic that involves wasting time in one location to build a pallet back from scratch. I am would be more then down implemented this perk mechanic, if it means Survivors are not being productive on gen repair time and focus solo on building a wasted or new pallet spawn for a considerable amount of time. If it takes 60 or so seconds to recreate the Shack Pallet; fine with me, as that is one Survivor not doing a generator.

  • @Dream_Whisper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298045#Comment_3298045

    Then what's your better suggestion, do you need saves in order to gather pieces to build one pallet, does a Survivor need to take several protection hits in order to gain back a pallet, or possibly a brand new mechanic that involves wasting time in one location to build a pallet back from scratch. I am would be more then down implemented this perk mechanic, if it means Survivors are not being productive on gen repair time and focus solo on building a wasted or new pallet spawn for a considerable amount of time. If it takes 60 or so seconds to recreate the Shack Pallet; fine with me, as that is one Survivor not doing a generator.

    Actually saves might do it. They're inherently limited and it's good to encourage teammates to do it. Not sure about the exact numbers but it seems doable.

    Even with that it's got the potential to be oppressive toward already low tier killers. A bad shack chase can cost you the game as legion or doctor. Multiply that and it's just untenable.

  • @YOURFRIEND said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298057#Comment_3298057

    Actually saves might do it. They're inherently limited and it's good to encourage teammates to do it. Not sure about the exact numbers but it seems doable.

    Even with that it's got the potential to be oppressive toward already low tier killers. A bad shack chase can cost you the game as legion or doctor. Multiply that and it's just untenable.

    Then how about this!

    New Perk: Handy Man

    You gain the ability to rebuild only one Destroyed Pallet for the rest of the trial, for toten of 3 saves from hooks. Once all 3 tokens are meant, you can only used this perk once and consume all of the tokens; the perk will then be deactivated upon completion of the Pallet. The Pallet building can take 30 seconds, but it will be set up in a upright position and be promoted to be drop when complete.

    Sure, Survivors could stack and bring all 4 perks, but each survivor will need to at least gain 3 saves by any means; if the killer was able to kill the survivor early or no body dare make the save before the next stage is set; it limits the chances of this perk being used to rebuild Shack Pallet or any same God pallets.