Punish survivors for "tunneling"

Now, I see so many threads about how tunneling and camping are just the worst, and that the devs need to do something, as if they haven't already.

Every time the killer is portrayed as the bad guy, like all they had to do was choose to go after person 2 and life would be fair and balanced. If they choose not to they should be met with the wrath of the entity or some mega perk.

What if, we punished the survivors who created these situations? Most of the time someone gets intentionally "tunneled" it's because of careless and blatantly dangerous rescues. If the killer is really under pressure at this point, chances are they are going for the injured and at least hooked once player VS a full health 0 hook survivor.

Kill tunneling at the source. Poor rescues.

Comments

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/97987/punish-survivors-for-tunneling

    A few things.

    First, survivors have already been punished for unsafe rescues. And not just once or twice.

    WGLF was nerfed so you don't get stacks for unsafe unhook.

    The emblem system also heavily docks you for unsafe unhook, so you can actually receive zero points for altruism if your team as a whole (and not even you singly) has more unsafe unhooks than you have unhooks. You will even lose points even if you played perfectly, if there's some potato on your team who's trigger happy.

    Not punishing enough? To rub salt In the wound you get less blood points in the scoring system as well for unsafe unhooks.

    So let's not pretend that survivors aren't being punished for unsafe unhooks. Survivors have been nerfed quite a few times for it.

    Second, if yiu really want to get to the root of tunneling, you know what causes tunneling in unsafe unhook? Yes that's right. It's the other part of dynamic duo: Killer Camping.

    Killers make the choice to camp hooks, that's why tunneling happens.

    So if you want to get to the source, survivors aren't exactly the only ones to blame. Maybe if the devs punished killers harder for camping something might happen.

    Well maybe they aren't being punished enough, because unsafe hooks still happen across the board in all situations.

    You must be a fairly good player, so you would have to know that not only have the devs said that camping is a legit strategy, they claim it should be counter productive to the killers game. So if camping works, who's really to blame?

  • @Spicybarbecue said:

    punish survivors for tunnelling gens.

    they wont though too terrified of survivor mains to actually balance this game.

    What is survivors supposed to "tunnel" next? Loops?

  • @Frosty said:

    https://forum.deadbydaylight.com/en/discussion/comment/782614#Comment_782614

    There shouldn't be a punishment on either side, just ways to counter and let the chips fall where they may

    Thank you for the tldr.

  • @VexTheHex said:

    You are pretending we don't live in a era when most Spirits that are even in a new chase go phase running back to to the unhook as soon as they see it happens...

    Or the good old "I'm gonna go walk away now."

    -Killers walks out of Terror Range-

    -Heartbeat comes back-

    "I forgot to ask if you needed anything while I'm away. No? Okay. Bye."

    -Heartbeat lessens then picks back up-

    "I forgot I left the stove on."

    But yes, the Survivors who run straight over and unhook you as they hook you are very obnoxious as well.

    every time they look like they are far off enough to get some decent distance to try to avoid tunneling they come right feckin back, and it’s trending lately. It’s maddening.

  • @darktrix said:

    1) Killer IS the bad guy -- they are out to murder people.

    2) There is a difference between intentional hard tunneling and soft tunneling you described. Hard tunnelers mean all unhooks are unsafe.

    Real quick. There is no good guy or bad guy in this game. Calling a Killer a bad guy just cause he is playing his part in the game is wrong.


    "Just cause you are bad guy, does not make you a bad guy."

  • @VexTheHex said:

    You are pretending we don't live in a era when most Spirits that are even in a new chase go phase running back to to the unhook as soon as they see it happens...

    Or the good old "I'm gonna go walk away now."

    -Killers walks out of Terror Range-

    -Heartbeat comes back-

    "I forgot to ask if you needed anything while I'm away. No? Okay. Bye."

    -Heartbeat lessens then picks back up-

    "I forgot I left the stove on."

    But yes, the Survivors who run straight over and unhook you as they hook you are very obnoxious as well.

    Also known as the good plan of "Imma hook this guy in my gen patrol." It's not always to just screw that one guy over ya know.

    @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/781559#Comment_781559

    You do realize that survivors have already been punished for tunneling gens. Multiple times.

    - nerfed BNP

    - Leader nerf and resulting gentime nerf

    - Killers given the super perk Discordance

    - Thanatophobia, PGTW and Dying Light buffs

    - Freddy chains and jump rope

    That's just off the top of my head. So spare me the ridiculous killer melodrama rhetoric.

    Excuse me really quick. BNP was nerfed because it was overpowered. At one point it was 100% of a gen instantly

    Discordance isn't even all that good, cause most Survivors will work on gens alone to spread out and do more at once. Don't act like Discordance is overppowered, cause that is laughable.

    Leader was over the top at one point as well, and was "Adjusted" more than it was nerfed.

    Thana, Dying, and PGTW were all trash before they got buffed. Thana still doesn't do much, and neither does Dying till you get going.

    That being said, that guy you replied too was being silly, but save me your "Survivors always get nerfed WAAAHHHHH" Bias too. You want to know why they get nerfed? Go look at old school DBD. I'll wait.


    AND before you say it, I am not being "Killer Biased" I was improvements for BOTH SIDES so the game can be a fun back and forth. People being Biased and accusing others of it ruins any feedback the forums could give to the devs.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/781559#Comment_781559

    You do realize that survivors have already been punished for tunneling gens. Multiple times.

    - nerfed BNP

    - Leader nerf and resulting gentime nerf

    - Killers given the super perk Discordance

    - Thanatophobia, PGTW and Dying Light buffs

    - Freddy chains and jump rope

    That's just off the top of my head. So spare me the ridiculous killer melodrama rhetoric.

    You are the kind of player that make the meta still the same. BNP was overpowered and still is with the right team.

    Thanatophobia is a bad perk sorry but i never won because of it against good teams. Discordance is useless because most player do gens alone to spread pressure and make PGTW less powerful.

    While the game is most balanced as he as been since launch. the good survivors still is the power role (exception is made for the nurse and spirit.) Why do you think the first generation of players/streamers stopped Playing (Infinite , only three killers viable , time still too stressful for killers). Meta still the same since three years because no one want better perks. No one want better killers because nurse do that and this.

    Where is the first generation of streamers today (marth , swift , tian kami , tydetyme) some of them play again i think. He doesn't change the fact that the most stable side always was survivors.

  • Survivors should maybe wait till the killer REALLY is going away from the hook, not just out of terror range.

    And if a survivor can witness the killer patroling in and out of range, then the killer's intuition is actually spot on, afterall THERE IS A SURVIVOR NEARBY.

    Alternatively, the attempting unhooker still has the choice to just... maybe leave the hook alone if it's too risky.

    Even after the safe unhook penalty.... the bait is still calling them in like a siren's song.

  • What i don't get is why DS is still active on that following situation :

    • Survivor A get hooked (Time : 0s)
    • Survivor B get chased (Time : 20s)
    • Survivor A get rescued (Time : 30s)
    • Survivor B get hooked ( Time : 40s / A DS Time : 10s)
    • Survivor A get chased again and get down (Time : 1m20sec / A DS Time : 50s)
    • Killer get DS by Survivor A even tho they chased and hooked someone else during the DS timer of Survivor A


  • Oh so you are also a camper....

  • @Adeloo said:

    What i don't get is why DS is still active on that following situation :

    • Survivor A get hooked (Time : 0s)
    • Survivor B get chased (Time : 20s)
    • Survivor A get rescued (Time : 30s)
    • Survivor B get hooked ( Time : 40s / A DS Time : 10s)
    • Survivor A get chased again and get down (Time : 1m20sec / A DS Time : 50s)
    • Killer get DS by Survivor A even tho they chased and hooked someone else during the DS timer of Survivor A

    This situation is very frustrating, people act like it can't happen l, but with some of the plays being made, it's sometimes just given to a killer.

  • Eh, if survivors can gen rush because the killer can't build pressure, then the Killer can kill rush if the survivors can't discourage it enough.


    Seems fair to me

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/781559#Comment_781559

    You do realize that survivors have already been punished for tunneling gens. Multiple times.

    - nerfed BNP

    - Leader nerf and resulting gentime nerf

    - Killers given the super perk Discordance

    - Thanatophobia, PGTW and Dying Light buffs

    - Freddy chains and jump rope

    That's just off the top of my head. So spare me the ridiculous killer melodrama rhetoric.

    Discordance a super perk? Hahahahaahah

    Thats about as niche as iron maiden

  • @FrenziedRoach said:

    Eh, if survivors can gen rush because the killer can't build pressure, then the Killer can kill rush if the survivors can't discourage it enough.

    Seems fair to me

    This is some grade A logic, well said.

  • @Larisa said:

    Oh so you are also a camper....

    Only through the spring and summer months, fall around here is iffy because of random/horrible ice storms. and I don't have the gear to winter camp as of yet.

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