A change to mending

Deep wounds is really far from threatening at best.

So my idea is to make deep wounds more threatening and not counterproductive with legion.

MENDING ACTION

  • Mending takes 15 seconds.
  • The deep wound bar reduces when out of chase. Mending stops the bar from dropping.
  • Survivors can mend themselves while running OUT OF CHASE at a 50% rate, by holding the main action button (the same when repairing generators).
  • Mending while running is capped at 80% of the bar(you can still let thr button be pressed and counts as still mending). The remaining 20% must be mended by standing still.

Q&A about this:

WHY 15 SECONDS INSTEAD OF 10?

It takes survivors' time and keeps the pressure.

WHY OUT OF CHASE AND NOT OUT OF THE TERROR RADIUS?

Legion depends on terror radius to injure multiple survivors. That said, they need a big detection range for killer instinct to be effective and this is counterproductive with deep wounds as it is now.

WHY BEING ABLE TO MEND ONLY OUT OF CHASE AND NOT WHILE IN A CHASE?

Being able to mend while in a chase ables survivors to finish mending inside the chase, even if capped at 80% there is only 3 seconds left of standing still to finish mending.

WHY A 50% RATE MENDING WHILE RUNNING? AND WHY IS IT CAPPED AT 80%?

Because mending should take time. This makes sure that survivors dont exploit it to be running to a generator while mending without a problem. Doing that takes time and you eventually need to stop to mend.

Its capped at 80% just to make sure that you need to stop to mend.

BUT IF LEGION STILL MOONWALKS, ITS A MATTER OF TIME FOR THEM TO TAKE YOU DOWN. AM I RIGHT?

No, because you can maintain the button pressed, even if you reach the 80%, pretty much like when you are in the dying state at 95% recovery - you can still let the button pressed, counting the action.

If you have more questions feel free to ask and ill add them to here if i think they can be a common one.

Comments

  • @NullSp3c said:

    https://forum.deadbydaylight.com/en/discussion/comment/781309#Comment_781309

    This change doesn't solve the freddy oblivious effect. But that is something that is meant to be like it is now.

    I think that deep wounds should be legion only and borrowed time should be changed to another effect. I mean, they can have similar effects but should have different names and coloured bars. Like the old grey one to borrowed time and the new orange one to legion.

    Borrowed time should work like it is now and legion's deep wounds should be like i described in this post. What do you think?

    I happen to agree on all points. I think making Legion's DW and borrowed time's DW the same took alot of the.... tension out of it. Cause then even if you don't fight a Legion, you deal with BT and get used to it. I think that was a poor move on there part.

  • I know that this is an old discussion, but I don’t care. It’s pretty stupid to think that people should have an easier way to Mend from the Deep Wound status effect. If you look at the name, “Deep Wound,” you should know that you cannot sprint while under the Deep Wound status effect. That’s so unrealistic. If you have broken ribs that caused you to have damaged internal organs, if you run, you’re either causing more bleeding or damage vital points (heart, lungs, major arteries, nerves that allow your brain to function. Even of you were going to treat such a serious injury, you cannot expect that to be as easy as you want it to be, unless you at least a straight A student in medical school. You can say that it will make whatever applies the Deep Wound status effect to be OP as much as you want, but it doesn’t matter. It’s just what’s logically possible. Just sayin’.

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