Jane's Forgotten Perks

Head Out

If a Survivor leaves the game or if the Killer kills a Survivor, and no Generators are completed, this perk activates. You gain the ability to open the exit gates instantly. The exit gates will remain open for 5 seconds. Causes the Exhausted Status Effect for 4/3/2 days.

"Alright bro I'm boutta head out." - Jane Romero


Head In

When entering a locker, you open the doors inward. A locker you are inside can only open inward.

Survivors cannot successfully open that locker unless they have Head On, in which case you are stunned for 3 seconds and that Survivor becomes Exhausted for the appropriate amount of time.

Killers who attempt to open a locker you are in will attempt to do so for 5 seconds before getting frustrated and giving up, which makes them Exhausted for 60/50/40 seconds.

"No one seems to know how to open these the correct way." - Jane Romero


Head Off

When the killer attempts to kill you, use your secondary action to stun them for 3/4/5 seconds and decapitate yourself. When Head Off activates, you are guaranteed a black pip.

"I'll do it myself." - Jane Romero

Tagged: Mod

Comments

  • Okay... These are beautiful. GG, bro

  • You forgot

    Head Strong - Vaulting pallets takes too long. While near a fallen pallet, tap the power button to bull rush through the obstacle. The pallet is broken and you are afflicted with the mangled status effect until you find some Tylenol.

    "Slow and steady never won me anything!" - Jane Romero

    And

    Head Start - You've always been a forward thinker and planned ahead whenever possible. Equipping this perk instantly progresses all generators on a map by 99% at the beginning of a trial. They can not regress.

    "Always plan for the impossible" - Jane Romero

    Or

    Head Down - Stealth is your middle name. When crouching you become completely invisible and lose all collision. Also you make no noise. Any Claudettes in the trial are marked with a bright radiance that can be seen up to 128 meters away. Also, they are exposed and killers can mori them without first hooking them.

    "I'll show Claudette what stealth means! Ahahahahahahaha" - Jane Romero

  • Well played, these are awesome and got me good! ๐Ÿ˜‚

  • Okay, I realize it's a joke, but Head Start would be neat to see in game.


    Head Start

    -at the beginning of the trial, all generators start at 15/20/30% and regressing. Generators are more durable, taking slightly/moderately more time to damage. You begin the trial with Exhaustion for 180/140/100 seconds.

    "I'm late! I'm late! For a very important date!"

  • @GeneralSpudmuffin said:

    Okay, I realize it's a joke, but Head Start would be neat to see in game.

    Head Start

    -at the beginning of the trial, all generators start at 15/20/30% and regressing. Generators are more durable, taking slightly/moderately more time to damage. You begin the trial with Exhaustion for 180/140/100 seconds.

    Thats really not bad lol

  • @GeneralSpudmuffin said:

    Okay, I realize it's a joke, but Head Start would be neat to see in game.

    Head Start

    -at the beginning of the trial, all generators start at 15/20/30% and regressing. Generators are more durable, taking slightly/moderately more time to damage. You begin the trial with Exhaustion for 180/140/100 seconds.

    All 4 survivors run Head Start

    All generators are completed at the start of the game

    Just git gud killer mains

  • @Yung_Slug said:

    https://forum.deadbydaylight.com/en/discussion/comment/732448#Comment_732448

    All 4 survivors run Head Start

    All generators are completed at the start of the game

    Just git gud killer mains

    The effects wouldn't stack. Probably should've mentioned that...

  • Head In confuses me. If you're in the locker and it only opens inward, surely a survivor entering it with Head On should immediately mori you, no?

  • Killer equivalent of head start - Start the game with 2 random Survivors sacrificed. ๐Ÿ˜„ Well it's at least different.


  • @GeneralSpudmuffin said:

    https://forum.deadbydaylight.com/en/discussion/comment/732563#Comment_732563

    The effects wouldn't stack. Probably should've mentioned that...

    So it just becomes useless if more than one person uses it?

    Perhaps the perk should allow you to bypass a very difficult Skill Check when you're starting a gen to get like 10% progress on it, and works on gens that have regressed to 0%.

  • @GreentheNinja said:

    https://forum.deadbydaylight.com/en/discussion/comment/732832#Comment_732832

    So it just becomes useless if more than one person uses it?

    Perhaps the perk should allow you to bypass a very difficult Skill Check when you're starting a gen to get 15/20/25% progress on it, and works on gens that have regressed to 0%.

    Nah, it seems fine like this... Maybe give a slight boost to their rep speed when working with other survivors?