Killer perk idea: Overpowering Claw

Overpowering Claw

Every time you grab a Survivor that isn't in the dying state gain a token up to a maximum of 5.

For each token instantly regress generators you kick by 3%

If you have at least 5/4/3 tokens you may grab healthy Survivors while they are vaulting

Comments

  • The only thing I would recommend is change your perk idea from “Every time you grab a Survivor that isn’t in the dying state” to “Every time you perform an interrupt action on a Survivor” the perk idea is nice, but grabbing a healthy survivor is relatively hard to do, and would be too much of a work effort than it is a reward effort.

  • @G0lden_Ra1den said:

    The only thing I would recommend is change your perk idea from “Every time you grab a Survivor that isn’t in the dying state” to “Every time you perform an interrupt action on a Survivor” the perk idea is nice, but grabbing a healthy survivor is relatively hard to do, and would be too much of a work effort than it is a reward effort.

    It works on inured survivors. They just can't have already been downed.

    A vault grab is likely to be how you would get the tokens.