Legion Fix (Current Legion, not old Legion)

Disclaimer: This is NOT an attempt to restore legion's former niche (as much as I would love to make that work). This is simply an attempt to fix his balance issues so he isn't ######### tier. Thus unlike other suggestions I have made regarding Legion this is simply trying to make Legion as he is now into a good Killer such that it can actually be implemented. If you want to see how I'd fix old legion I have a seperate thread on that. Specifically this one:

@NullSp3c said:

I was scrolling in The Legion category searching for good ideas to put Legion back in it's fun state. Guess what? These guys found a way to maintain AND even higher the fun in that killer and make him completely balanced. The thing that stunned me more about this post was the fact that everything is VERY WELL justified as you guys can see.

So, Iiterally copied what @NuclearBurrito wrote because it says it all and the discussion was closed because the rework launch of the Legion and I want to know what other players think of it. The explanation is quoted right underneath this post (also written by them).

Add-ons are on the 2nd page due to an error, sorry.

The starting point to make these changes is reverting the update to Legion and deep wounds.

ALL the credit goes to @DarkWo1f997 @dadamek8 @NuclearBurrito, Remember to check them out.

These changes are all intended to go together:

  • Frenzy now has a 0.75 second startup during which time the Legion stops moving and looks straight up while roaring. This can be easily heard by nearby survivors.
  • Vaulting a window or pallet during Frenzy now drains 15% of his power
  • Missed attacks have a 70% cooldown reduction instead of 100%. You will need Unrelenting to get a 100% reduction.
  • Deep Wounds now bleeds out depending on distance to the Killer. The farther the faster. This is not effected by terror radius.

0-16 meters = 0 charges per second

17-24 = 1 charges per second

25-32 = 2 charges per second

32+ = 3 charges per second

A survivor is downed at 0 charges and starts with 60 when hit the first time (affected by addons) and will not go below 10 charges while mending. If it is already below 10 it will instead just pause.

  • Stabbing a survivor already in Deep wounds drains 50% of the REMAINING duration rounding up with a minimum of 15 charges removed.
  • Frenzy must be at least 60% recharged in order to be activated (9 seconds of charge from 0%)
  • M1 attacks no longer drain frenzy
  • Frenzy now drains at half speed during Killer Instinct
  • Vaulting a pallet is now only available during Killer Instinct (you can still fast vault windows whenever).
  • Legion now moves at 5.6 M/S during Frenzy (140% up from 132%)
  • Killer instinct allows the Legion to cancel Frenzy with 33% less fatigue time (2 seconds instead of 3). This only triggers if Frenzy is canceled manually and not if you hit a survivor with Deep Wounds or let the timer run out.
  • Mending now has Skill Checks but takes 5 seconds less by default (10 down from 15)
  • Legion can now preform break actions at 150% during Frenzy
  • Killer Instinct's tracking is now aura and thus is hidden by lockers, generators and distortion.
  • Exposed or Injured survivors start with half the charges when put into Deep wounds from frenzy (30 charges instead of 60 normally) this does not stack.

Now for the fix

These changes are all meant to go together:

  • M1 attacks no longer drain Frenzy at all
  • Killers can see the deep wounds bar draining
  • Deep wounds prevents preforming channeled actions besides mending and unhooking
  • Frenzy moves at 5.4 M/S
  • Frenzy window vault speed is now 0.9 seconds and pallet vault speed is now 1.1 seconds.
  • Fatigue time is reduced by 0.5 seconds per Survivor hit in a single Frenzy (without DW).
  • Frenzy base fatigue time reduced to 3 seconds (thus the minimum fatigue is 1 second if you hit all 4)
  • Frenzy cooldown is reduced to 15 seconds

M1 attack draining his power never made sense. Still doesn't

Killer seeing DW means Legion is now better at tracking and it punishes not mending.

Preventing channeled actions further punishes not mending.

Increase Frenzy speed and vault speed means he's more likely to get chain hits. DW still is extremely unlikely to down and such this isn't problematic.

Fatigue time being reduced by chain hits (default is still 4) means he has an actual method of downing Survivors. Hit them all and then M1 the last one with a very small to nonexistent fatigue for a relatively easy down.

Addon changes:

  • Pins - The change about working on first hit happens
  • Friendship bracelet/Never sleep pills/Susie's Mixtape - Increase terror radius during Feral Frenzy by 4/6/8 meters (gives them more perk synergy)
  • Franks Mixtape - Hitting a Survivor with Deep Wounds inflicts Oblivious for 15 seconds
  • Fuming Mixtape - Also increases Frenzy Duration by 3 seconds
  • Julies Mixtape - Slightly increase Frenzy movement speed (+0.1 M/S)
  • Joes Mixtape/Cold dirt - Considerably/Tremendously the time required to refill the power gauge

Pins are being changed anyways. No reason not to support this.

KI addons now synergise better with perks related to this stuff

Franks now causes DW to drain over time for a bit and gives it more utility, while also making sure it doesn't stack with itself due to the new Cold Dirt AND means it can effectively do more "damage" without being abusable (shortest time to down possible is 30 seconds which is longer than what you want)

The fatigue addons needed to be change due to the new fatigue mechanic only working at specific values. Having addons effect them would make it much harder to balance, thus making them effect other things such as cooldowns and speed solves the issue.

Comments

  • I love these ideas! It would make legion much more fun to play. The only things I'd change is your proposed TR reduction (anti-synergy with legion's feral frenzy and the devs said they wanted to keep killers' TR in multiples of 8). Also make unhooking an exception to the channeled action block since it would make unhooking by a legion literally impossible and would result in a lot of 2-hooks (which feel awful as a survivor)

  • Love the addon redesign espeically, his addons are so bad right now.

  • My only concern is the cd reduction on each surv hit (cause even 2 would be too strong)

  • I agree with Milo on that one. It's a sweet idea, tying cooldown reduction to chain hits, but reducing it to 0 might be too much. 0.5 second would feel more balanced. But maybe with a base fatigue reduction to 3.

    That Frank's Mixtape with Oblivious is a yikes for me. It's just the moonwalk exploit but now in actual add-on form. 😬 An Oblivious add-on would have some cool ambush aspects but the whole tunneling with FF thing shouldn't be encouraged. 30s for a guaranteed down is not long, a single optimally played loop can last that long.

    And I personally still think DW flat out blocking interactions is an uninspired solution. (https://forum.deadbydaylight.com/en/discussion/comment/690343#Comment_690343)

    TR prob won't be lowered under 32 while Legion has 4.6 movement speed, that seems to be one of the BHVR golden rules

  • @Exerlin said:

    I love these ideas! It would make legion much more fun to play. The only things I'd change is your proposed TR reduction (anti-synergy with legion's feral frenzy and the devs said they wanted to keep killers' TR in multiples of 8). Also make unhooking an exception to the channeled action block since it would make unhooking by a legion literally impossible and would result in a lot of 2-hooks (which feel awful as a survivor)

    Ah, forgot about unhooking tbh.

    @phantasmal said:

    I agree with Milo on that one. It's a sweet idea, tying cooldown reduction to chain hits, but reducing it to 0 might be too much. 0.5 second would feel more balanced. But maybe with a base fatigue reduction to 3.

    That Frank's Mixtape with Oblivious is a yikes for me. It's just the moonwalk exploit but now in actual add-on form. 😬 An Oblivious add-on would have some cool ambush aspects but the whole tunneling with FF thing shouldn't be encouraged. 30s for a guaranteed down is not long, a single optimally played loop can last that long.

    And I personally still think DW flat out blocking interactions is an uninspired solution. (https://forum.deadbydaylight.com/en/discussion/comment/690343#Comment_690343)

    TR prob won't be lowered under 32 while Legion has 4.6 movement speed, that seems to be one of the BHVR golden rules

    I'll change the CD and TR thing.