Great skillchecks - why does the meter regress?
So whenever you do a co-op action and someone hits a great skillcheck, the progressions meters jumps forward and then back again. Is this because of latency? Do you lose any of the progress gained?
So whenever you do a co-op action and someone hits a great skillcheck, the progressions meters jumps forward and then back again. Is this because of latency? Do you lose any of the progress gained?
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I've noticed this too, it's weird. It'll jump back down a little bit after hitting one.
Anyone got an answer for this?
i feel like it's very likely something related to latency because i've almost never had times where the bar regresses when hitting a great skillcheck
@Regularguy2nd it doesn’t happen when you hit a skillcheck but when someone else does.
that's what makes it seem like a latency issue even more, because it might be that you have very poor connection to either that person or they have very poor connection to the killer. i never really encounter this because i dodge lobbies with ping any higher than 150 or so
@Regularguy2nd My internet connection is top notch, so that’s not the problem ;) It’s very consistent as well, so I doubt it has to do with ping (in that sense). But it could very well be some kind of visual adjustment to account for the latency.
I've noticed the exact same thing, and I do not believe it results from latency. From what it does result, I do not know.
yeah i already said that it's probably the other survivors connection is probably what's causing it not your's
@Regularguy2nd Are you responding to me?
Don’t take this the wrong way: why are you so sure you’ve got the answer here? Speculations are just speculations.
I’m interested in two things basically: (1) is it intended design, and (2) does it mess with the progress i.e. which progress meter is the dominant one?
Agreed. Speculations are just speculations.
Same here.