Survivor New Perks are Laughable

So far we've revealed the new killer perks and new survivor perks. Oh boy Chips Ahoy survivors don't waste your hard earn dollars and just wait until the blood web have it. If buying Nancy and Steve that important to you go for it but remember you can't ask for a refund, survivor perks are literally a reiteration of what we already have.

Better Together aka Empathy and Deja Vu had a baby.

Fixated you're just look at your own stratch marks if you're that insecure about it there's a perk called Lightweight, Dance with Me, other than that Fixated is a wasteful perk.

Inner Strength seems strong but reality is you have to cleanse a totem that is if you find one, then jump in a locker assuming killers won't run Iron Maiden, you wasted more time doing that rather than find a shitkit or just self-care and botany knowledge it up.

Camadaerie is a lazy attempt at working around camping, I'm sorry but this perk is useless from a solo and swf perspective the fact is mostly in solo most randoms will UE their way to a hatch, and swf the killer can assume a survivor is around based on the paused struggle bar.

Baby Sitter and Second Wind are the only perks worth having and that's assuming they survive, if they get nerfed that's another chapter that people wasted their money on.

This chapter is severely overhyped.

Comments

  • Now:

    Doing a dull totem (emblems/points/noed) takes 14 seconds. Self healing takes 32 seconds, getting healed by time takes 16 seconds. Or finding a chest with a medkit 16 secs + 10 for the chest =26.

    Doing 2 optional objectives takes at least

    46+ / 30+ / 40+ seconds



    With Inner Strenght

    14 seconds for a dull totem + 8 seconds locker-healing +2 seconds for the locker vault. Also there is a way you can trigger it during a chase or when the killer is looking for you. This doesnt count as wasted seconds because you distract the killer.


    Doing 2 optional mechanics takes


    24+ / 14+ seconds


    So every time you're doing so you save between 16 and 32 seconds.

    In most games you need 2 heals (middle-thing) so if you use Inner Strenght as a alternate Selfcare you're not even doin it way faster, you're also doin an objective which also gives you some emblems. For a perk which also allows some locker-jukes during a chase ^^


    So it gives you a lot

    it's not a bad perk.actually if you're the killer you hate this perk. efficient survivor are dangerous


    the others yea

    i wont buy the dlc. i bought every dlc but yea. Im not wasting 7 euros for 1 legit perk.

  • In case you haven't noticed, people care more about the Steve outfit than anything else in the chapter.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/649397#Comment_649397

    I saw plenty of survivors escaping 3 gen strats are rank 1, so your point is invalid. But how you kill 1 person ? Because you said to abandon chases with strong survivors to chase weak survivors. But if in that team aren't any weak survivors, who you chase then ? How you kill them then ?

    Maybe because I play strategically and with Myers.

1 2 3 ›