SWF is cheating

Specifically using third party chat. Including Ps4/XBones party chat options.

It is not fair, or balanced. It is frustrating, and survivors acting toxic makes it even worse.

It's like playing with 5 extra perk slots. Full totem knowledge, always know where the killer is, full gen awareness, hatch location, etc.

It's easy mode for survivors, and it's 100% cheating. The devs have said as much in the past.


My solution.

Any chat third party software detected means no lobby for you. Bypassing this is a perma-ban.

More survivor emots for better FAIR communication.

Add an icon above survivors heads in the lobby that lets the killer know they are SWF. (The killer should have the option to avoid toxicity)

Killers get double BP for playing against SWF. This not only gives incentive for killers to play against SWF, but it makes dealing with toxic jerks a little less BS.

A 1.5 second cooldown on the crouch button to finally stop toxic teabagging.

Clicking you flashlight more than two times within 0.8 seconds breaks your flashlight. Or a 0.8 second cooldown on clicking the flashlight.

Comments

  • SWF is an ingame feature

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/599897#Comment_599897

    I haven't read through the rest of the thread yet but I gotta call BS on this. (Call me nitpicky if you will)

    Voice comms is NOT the same thing as Small Game because small game located totems for you. Without small game, you still have to FIND the totems first which is becoming harder with the new updates and preschool variations

    It's definitely not equivalent to OoO. At best, once I've been hooked, I can say "he's head in that general direction" That's not the same as constant view of a killer and their motions outside a certain terror radius.

    It's not the same as premonition or spine chill because i can't tell you that you're looking at the killer and i can't tell if the killer is looking at you, unless I'm in the same area as you and can also see them.

    "His Ruin is by the Killer shack, go get it", "He put a Bear Trap outside the window in building (Ironworks map). Nobody need Small Game when one person saying it lets EVERYONE know where EVERYTHING is.

    "He's over by the gen near the Killer shack" One person sees the Killer, Everyone knows where the Killer is.

    "He's walking right toward the Gen you're on" Don't have to be a genius to know he's looking in your direction.

  • @Aenom said:

    Do people actually get salty over teabagging and clicking a flashlight?

    Teabagging I normally laugh at. Clicking the flashlight I tunnel out. It just works: You can't click it dead with less than 3k points.

  • After originally posting this I would be concerned if this were just closed as it obviously has had great feedback.

    Some of the feedback has been poor with template deal with it or get better, others don't seem to read the original post or are replying to other comments but this isn't swf it is swf and 3rd party comms it was never about punishing people who used it rather that it is being used and whether it is just to chat for fun it gives a great advantage to them. I should mention there has been some great ideas basically as knowing who is swf or only playing solos solos.

    Stats have been throw around which BHVR only know which is detrimental imo but thank you for the quotes and links from @Peanits posts. While restrictions can be set you can't fully ensure there isn't swf comms.

    Whilst technical I am able to reasonably able to identify SWFs and there is a huge percentage that play, likely work comms.

    2 SWFs shouldn't be taken lightly as once killed they can spectate other players and keep feeding information, eg "go to basement as the random is there and can heal you." The amount of times someone will say it's ghostface and the survivors will be extra vigilant.

    Survivors don't want killers a choice to be able to choose swf limits as they are already concerned about survivor queues times (reduction of players willing to play killer). This, and not knowing who is swf indicates a problem involving balance.

    Swf comms is no matter how slight is gaining an advantage over your opponent, in my eyes and others is cheating and whilst understandable to do and goes against the core design of being alone without that information of playing the game. The swf fan base is huge which brings BHVR income, but speaking with friends is also fun with a happier result at the end.

    Satisfying those two needs it should not be forgot about this huge imbalance as swf mainly with comms need to have a killer who will enjoy the game, without this there will only be a few killers viable they will keep facing and killer numbers reducing with wait times increasing the game dies.

    Lets see what happens as BHVR have made great efforts but hearing about the Ruin nerf but not addressing core game times with unviable distances on maps for certain killers/god loops/map design/gen speeds...

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