Gen rework/New objective idea
What if each generator started "locked". Like say there is a 'chest' with a key for each generator. The chest would look normal to killers but different to survivors. The key chests are impacted by plunderers' instinct.
Comments
A new objective is needed in the game, doing only generators gets boring. It would be cool if the hatch was a separate objective and not be influenced by the completion of generators.