Changes for killers (MEGA-THREAD) (Subjective, please help out!)

Trapper:

Traps are larger: It's too easy for survivors to just run past a trap, and it should be reinforced with better trap placements, but make the size of it a bit bigger, too easy to just get around.

Traps are darker: I don't care about the addons, it's too easy to know by common knowledge where a trap would be, and if not, you can easily see it. Make it a tad bit darker.

Traps should have a 25% chance of hurting the target when sabotaged: I'm serious, like come on, it's a bear trap. Not to spread logic because it's a video game, but the addons are literally what makes his power good, by itself it's really underwhelming. (Make it so 1/4 of the time it actually puts them in the injured state).

Trapper gets a visual notice: Even if you happen to put your ears to work, it doesn't matter. You simply do not know where the trap was disarmed at, when. Give him a visual effect.

Last but not least, traps give the survivors a mangled effect: Just an idea!

Wraith:

Be able to uncloak, cloak faster: This is a serious issue and it's laughable how this QoL is still not in the game. By far, chases is what he needs help in and this only makes the possibility greater and quicker.

The Wraith's shimmer should only appear from 12-20 meters away from the survivors POV, and not being able to see him afar and escape line-of-sight easily.

Change the speed while cloaked from 126% to the range of 140%-150% which would make it easier for him to traverse the map and apply more map pressure.

Appear invisible from 30 meters up and beyond. It's really easy to see when a Wraith is running straight at you from a distance, it really isn't that eye straining.

Spirit:

Prayer Beads becomes a Ultra rare perk add-on

Maybe test with Prayer beads alerting all the survivors audio Q's with the sound, instead of directional, just like the lullaby. (MAYBE)

Father's Glasses becomes a epic/purple add-on.

Billy:

Nothing, he's the Landorus (Competitive Pokemon reference) of the game and a perfect example of what a balanced, fun killer can be and every killer design should strive to become, not heart-breaking, not meta-defining, but a center piece for further experimentation and future DLC's.

Freddy: We will wait and see how the rework will turn out, I don't like judging something by the cover of their book.

Doctor:

Movement speed in Treatment increased from 110% to 115%

AI interactions for the hallucinations is improved, hence the input of walking AI's of the Doctor or chasing the server for 3 seconds.

Random Skill checks in Madness I and II stays at 33%/66%/100% but Madness III makes it so 60% of the time a random skill check will pop up, and a 25% you'll be faced with a difficult skill check (don't confuse it with a very hard skill check).

Shock Therapy AOE/Width is increased to become a very small bigger.

Switching stances is changed from 1s to 0.5s

Shock Therapy has a default charge time of 0.8s instead of 1.1s

Huntress:

Another killer in a pretty good spot, with her lullaby not being directional anymore, she is in great shape and her performance often depends on the mind game level and aim of the killer.

Nurse:

Without add-ons, she is reasonably balanced. Issue is though that Omega blink exists and Quintuple blink does also. After thinking about it, Nurse is by far the killer who can afford to miss a blink or two if she has the add-ons that gives her 2 or even stacking it to 3 becoming 5. It really is hard to get away from a Nurse who can afford mistakes and still get you, and that is why I think it's better to remove it or...

Remove stacking blink. I do think removing stacking for her blinks can solve the issue, and would leave with only one of the remaining. Omega blink can get some tweaks, personally though, decrease the distance a if possible.

Myers

I need help here, pls.

Plague:

If you are more than 30% infected or in the broken state to receive 25% reduction in repair and healing, punishing and pretty much forcing the survivors to go use the clear pools.

Just like Freddy is getting his dream cycle, make it so Plagues clear pools do not heal the survivors, and the survivors are on the same timer to heal themselves, during this time until the 30% mark, survivors can fully heal themselves and the infection from self-care or med-kits without a de-buff.

Puking shows their auras briefly.

Change the range from 13m to 15m.

Hag:

Change the distance to teleport from 40m to 45m.

Clown:

Increase the effects of the Gas Toxic from 2 seconds to 6 seconds

A direct hit to the survivors body results in an exposed status effect for 30 seconds on the survivor.

Make the gas last longer.

Make the bottles arc less.

Make the bottles fly a little bit faster.

Increase terror radius from 32m to 36m

Ghost Face:

According to @Peanits and other mods, Ghost Face hasn't taken much of a hit since they nerfed him a little bit, so I'll keep this in the pending condition.

Legion:

Ugh, just rework him or make it so he doesn't need to tunnel to secure a kill, really boring.

Leatherface:

When he's charging up his chainsaw, don't make it so he loses momentum, no make it 100% speed.

Give him better add-ons.

Make he's charge time of his chainsaw from 2.1s to 1.4s

Tantrum lasts for 4s instead of 5s. (not a nerf, let's him keep up if the survivor got away.)

Lower he's terror radius from 32m to 24m.

Pig:

Increase of traps by 2

Instead of every time a gen is popped, every 45 seconds a random bear trap sets on.

Hatch won't save them from the bear trap killing them.

The Pig will be able to see the timers of survivors RBTs.

The trap timer decreased from 2:30s to 2:10s

RBT is not removable unless the timer sets on.

Remove the early roar when the pig is charging

Decrease terror radius from 32m to 26m.

People with RBT suffer from the Mangled status effect.

Speed of crouching is now 100%

Comments

  • Did we just call the most overused mon in OU by a 20 point margin a "perfect example of fun and balanced"?

  • @Visionmaker said:

    Did we just call the most overused mon in OU by a 20 point margin a "perfect example of fun and balanced"?

    The quote was intended for Billy, not as another example for Landorus. ๐Ÿ˜‚

  • d2c (1).gif

    Someone say Landorus?

  • (if im not saying anything about a thing it means im okayish with it)

    Trapper:

    Yay more RNG. "Traps should have a 25% chance of hurting the target when sabotaged: I'm serious, like come on, it's a bear trap. Not to spread logic because it's a video game, but the addons are literally what makes his power good, by itself it's really underwhelming. (Make it so 1/4 of the time it actually puts them in the injured state)."

    This i dont like. But if you're having issues with them sabotaging your traps, make them invulnabre to sabo.

    Wraith:

    "Be able to uncloak, cloak faster: This is a serious issue and it's laughable how this QoL is still not in the game. By far, chases is what he needs help in and this only makes the possibility greater and quicker."

    "Change the speed while cloaked from 126% to the range of 140%-150% which would make it easier for him to traverse the map and apply more map pressure."

    One or the other.

    Doktah:

    "and a 25% you'll be faced with a difficult skill check" does it stack with Unnerving, Overcharge?

    Plague:

    "make it so Plagues clear pools do not heal the survivors, and the survivors are on the same timer to heal themselves, during this time until the 30% mark, survivors can fully heal themselves and the infection from self-care or med-kits without a de-buff."

    This seems way too complicated and if you want to give them -25% penalty that's enough to make them wanna heal/purify. TL:DR i don't see this being necessery

    Clown:

    "Increase the effects of the Gas Toxic from 2 seconds to 6 seconds

    Make the gas last longer."

    i dont like these 2

    "A direct hit to the survivors body results in an exposed status effect for 30 seconds on the survivor."

    what would happen to the add-on?

    Legion: Wdym?

    Leatherface: so you want to make a killer with instadown have low TR and same/higher speed than survs. I know he needs buffs but this ain't it chief.

    Pig:

    "Instead of every time a gen is popped, every 45 seconds a random bear trap sets on.

    Hatch won't save them from the bear trap killing them.

    The Pig will be able to see the timers of survivors RBTs.

    The trap timer decreased from 2:30s to 2:10s"

    I just don't like thse

  • Wraith immune to Aura Perks while cloaked pls.

    Right now, that's practically all i want on him, if he needs more it can come after that.