Q&A: The Nightmare Rework (Pre-PTB)
This past Thursday, we revealed new details and some gameplay of the upcoming Nightmare Rework. If you missed the livestream, you can watch the archived version here: https://www.twitch.tv/videos/448233426
We have seen a lot of question pop up since the stream and we wanted to take a second to answer a few of them. If there's something confusing you about the changes, or something you'd just like clarified, feel free to ask below!
The Nightmare Rework will be available on the Player Test Build next Tuesday, July 9th before going live on all platforms.
Note: Since the update is not out yet, we will refrain from answering balance questions. We would like to see what you think after you've had the chance to try him first!
Rules
- One question per person.
- Only questions about the Nightmare Rework, please.
- Non-question posts will be removed.
We're trying something new. Frequently asked questions and questions that have been previously answered will be posted below. This way we'll be able to get some of the simple answers out as soon as possible.

Comments
Can you improve freddy's Fire up perk by 1%?
Does Freddy at least get to keep his 24 meter Terror Radius?
Why can't the Freddy have BOTH Dream Pallets and Snares? From what is shown it doesn't look like that strong an ability, and the snares are the only thing he has too slow down chases, so it seems weird this isn't in base kit.
The traps and pallets seem like they're directly taken from other killers (Hag and Doctor w/ add-ons). Why not focus entirely on this generator teleport instead of giving him seemingly random powers that are already in the game? He could also teleport out of windows or lockers if he needs something more. It was common for him to come out of places like these in the movies.
How will work Object of Obsession vs Freddy?
Is there anyway to work aura reading back into him, even if just an add-on? Like one of the Plagues iridescent add ons.
Can there be a small speed penalty in Freddy's base kit? I'd hate to have to use an addon every game to get something that should be there already.
Also, can you remove skill checks waking up survivors? They get way too many ways to wake up, self care is still going to be a huge counter to Freddy just like old Freddy. If you can't get rid of all skill checks waking them up at least prevent self care from waking them up
What's the point of his power if it only affect sleeping survivors? Waking up with skillchecks is way too easy so his power is essentially useless.
Are you going to do something about self care skillchecks waking you up? I think they shouldn't, as survivors have no real danger because freddy no longer has aura reading, neither does he slow down the progress, and it can be used mid chase after getting hit, stripping Freddy of all of his chase power with no danger to survivor because Freddy stays visible at all times when he's close enough, turning him into a total M1 killer.
Will Freddy have 115 movement speed?
How would you describe your general design-intent for Freddy now, is he jack-of-all-trades for chasing, map-control, hunting and stalling survivors, or is he a specialist in something?
With the cosmetics for Tapp, pig, etc, and grabbing Bruce Campbel for Ash's v/o. Please tell me someone has Robert Englund on the phone and its just a matter of time before we get the real Freddy.
could the traps and fake pallets be 2 seperate powers that you can select in the killer menu instead of wasting one add-on for it?
One more, will the snares be large enough that you can completely block a path, or will you be able to run around them as with Trapper?
Can snares be placed at the base of a gen so that an alert is given for when survivors fall asleep while working on it?