The real reason why some don't like SWF's
SWF is a fun game mode and no one with a sane mind would argue, that you shouldn't enjoy the game with friends.
Everybody should get this.
The real reason why SWFs in DBD are so controversial is, that they change the fundamental rules of the game.
For the majority of players the game is about information management.
You need to know where the gens are, where are the pallets, where are the rest of the survivors and what are they doing. Who is the killer and where is the killer and what is he doing? Where are the totems, what perks are in use, where are the exit gates, which one is open and where is the hatch?
To aquire and deny that information is the core of the game and for many players the reason why they love the game and keep playing it.
SWFs change those basics of the game.
All of a sudden you cannot rely on the individual knowledge of the survivor but you have to face a hive mind.
This is frustrating for survivors and killers alike.
The argument that not all SWFs are sweaty tryhards is in my eyes invalid.
There is potential to break the game and this potential can be taken by any SWFs at anytime.
Unfair rules are ok, as long they are consistent, but because you never know if the next game is just a normal match, a fun to for tat between some friends or facing a squad is making the game really unpleasant and stressful.
This uncertainty is the main reason why so many cannot enjoy the game.
Solos who cannot count on their teammates, because they only safe themselves and let you die on the first hook.
Killers that have to assume always the worst and play accordingly with all their meta killers, perks and add-ons and thus killing all creativity and diversity, because right now DBD don't have that many viable killers. (Fun killers are viable, change my mind).
And for beer and bretzel SWFs it's just unfair when a killer unloads his frustration on them and we end up in a cycle of salt.
So how can we change that?
If we look at other games with variable team sizes like League of Legends their solution is multiple queues.
You can queue up as solo or in a team of 2 for solo queue or go in with 4-5 players in team queue.
For DBD this could look like a queue of solos and teams of 2 SWFs and a queue with SWFs of 3-4.
Yes this can increase the lobby times, bit would make the game more fair and even for everyone. If one queue lack players you can give a BP incentive to play it.
I hope we will find soon a solution that is better as the current state of SWFs and we all can have fun in the fog.
Cheers
Cymer
PS. If you down vote please state why and how you would improve the SWF controversy.
Thank you for joining the discussion.
Comments
Seperate queues will never happen because there are too few players or rather it's not a 50/50 ratio. That's why there also won't be casual und competitive queues.
That's actually wrong. SWF with voice comms literally breaks the game.
IMO the way you would balance SWF is too add a Quick Match and Ranked modes. Ranked would be solo que or 2 man SWF, and QM can have any you want. I don't really see why there isn't one already tbh, most games have it and it would help balancing wise since they can not have too worry about low ranks, since all ranks will need skill. And it would allow rewards in Iridecent shards or Auric cells.
i fact upon further research it looks like (due to failing to take a simple prventative measure-removal of SWF) behaviour may infact be legally responsabily and liablw for all and any bullying that takes place in their game.
interesting stuff.
I need to do more research on this and persue it further.I'm afriad bullying (including cyber bullying) is something I have a zero tolerence on and if beheviour are liable for this then so be it.
You are utterly delusional if you think Behaviour are liable because they won't get rid of SWF. I hate to burst your "Only SWF are bullies" bubble, but if you wanted to exterminate all 'bullying' in this game, they would have to get rid of a good portion of killers too.
I'm not talking about using certain perks or end game tactics. I'm talking about ######### threats, death threats, threats to come to my home and..."Make you pay, you c**t", and thats just my own experience. I didn't use any of the perks you all scream unfair about, I didn't use purple items, I simply escaped, or helped someone else escape to get these reactions.
I don't have a horse in this race, if you actually got rid of SWF, i'd just revert to playing KWF, because i have no interest in 'killer or survivor bullying', but I'm sick to death of playing both sides, getting it from both sides, and then hearing time and time again that it's just survivors.
Grow up. If you want to go all 'Liable' on Behaviours ass, you better broaden your research.
What SWF needs is for the devs to stop compromising every time they have a decent idea. If they say the point of the Pig's RBTs is to 'give survivors a reason to turn on each other' then that is what they should do. If they say the Nurse is meant to encourage survivors to broaden their range of playstyles, no amount of complaining should make them U-turn. They also said Myers was meant to deal with survivors grouping-up and bullying the killer, but they flinched on that; destroying the machine-gun build and removing his ability to talk multiple survivors until the game reached a point where it hardly mattered.
These all hurt SWF much more than they did solo survivors,but all were changed so this was practically reversed so SWF have much less problems than solos do.
Bloodlust itself needs removing from the game: it's awful for low-rank survivors and not a problem for anyone else as long as they're not being an idiot. I don't really like sudden changes and rarely make specific suggestions, but Bloodlust needs to unequivocally be gone and not be replaced with anything.
SWF can be a fun mode with friends; I get that; however it completely changes the dynamic of the game and should be its own mode separate from solo. All the balancing in the world is never going to fix the problems with this game as long as players who can communicate with each other are matched with players that cannot. It’s year 3 and it’s the same issues being discussed over and over again.
It’s really that simple and instead of addressing the issue, we get nerfs and buffs and neither side is happy. Ever. I get that some people aren’t good at these games and need to play with other players, and some just want to play with their friends. But the majority of the toxic behavior stems directly from SWF.
They don’t just grief killers either. They will also grief their teammates by leading the killer to you to save their friends or will simply leave you on the hook or disconnect when one of their team gets tunneled and hooked. So instead of BHVR chasing their tale trying to balance the game, address the elephant in the room and fix that problem. The rest will work itself out.