Ghostface is weak at high rank.

Now I find this killer to be a lot of fun! But I really...REALLY wish we can have more viable killers in the red ranks :/

Comments

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/552879#Comment_552879

    I agree with the Prayer Beads. They need to be looked at or swap places with the Glasses. You will almost certainly safety or de-pip if you play most killers at high ranks, even with pink add ons. But I do agree, every killer should at least be somewhat viable at high ranks.

    Thing is, I think very few killers are unviable no matter what add-ons you run.

    But most killers are ONLY viable if you use very good add-ons.

    BHVR should aim to make better base kits for killers. Add-ons should be for fun/when you want to try a little harder, not a necessity.

    Spirit is probably one of the best designed killers in the game because her base kit is very good AND almost all of her add-ons are very good/fun without being broken (except for beads).

  • @Blueberry said:

    He already wasn't red rank viable before the nerfs, now he's just bad.

    Would be nice to play more than a couple killers at high ranks.

    Hey again! @Blueberry

    I think he is super fun but there needs to be something to shake survivor's typical behavior

  • @artist said:

    https://forum.deadbydaylight.com/en/discussion/comment/552249#Comment_552249

    is that what u consider counterplay? being able react to something that is only 3 footsteps away?

    https://forum.deadbydaylight.com/en/discussion/comment/552158#Comment_552158

    you just need a decent headset to be good with spirit, and you'll have a huge advantage every chase because you have telltales of where the survivor is (sound, scratch marks, collision) while the survivor has none. she's not hard to understand

    Yes, I've never been grabbed off a gen because of it, never had a problem during a chase either

  • @miaasma said:

    https://forum.deadbydaylight.com/en/discussion/comment/551938#Comment_551938

    nobody has time for your 0 counterplay addons

    spirit has no problem with good groups of players provided they don't tunnel aggressively and get dsed 3 times

    we love spirit mains

    @artist this is so entertaining to me tbh

    0 counter he said lol use spine chill buddy XD

  • r u memeing? I hope you're mending

    @LCGaster said:

    https://forum.deadbydaylight.com/en/discussion/comment/552873#Comment_552873

    Yes, I've never been grabbed off a gen because of it, never had a problem during a chase either

    if it's not a grab it's a free hit anyways

  • Not really, usually I manage to get behind cover in time, often she doesn't notice me and leaves

  • GF is just like any other mid tier killer without map pressure.


    Off topic: People who are defending Prayer Beads should taste their own medicine. It's arguably the most stupid addon ever created in this game.

  • @Laakeri said:

    GF is just like any other mid tier killer without map pressure.

    Off topic: People who are defending Prayer Beads should taste their own medicine. It's arguably the most stupid addon ever created in this game.

    Never used it myself, never had a problem against it

  • @Laakeri said:

    GF is just like any other mid tier killer without map pressure.

    Off topic: People who are defending Prayer Beads should taste their own medicine. It's arguably the most stupid addon ever created in this game.

    I don't have trouble vs beads as survivor, it may catch me off gaurd the first time but once I know they have it, it almost never catches me again, especially if you have spine chill or iron will. Just gotta adapt and be aware of the situation.

  • he is viable if you git gud

  • Your anectodal evidence means n o t h i n g

  • @gantes said:

    Firstly Prayer Beads has no reliable counterplay whatsoever and should be gutted. That shouldn't even be a debate. Even some Spirit mains agree, the reasonable ones at least.

    Secondly, arguably every killer CAN perform if you pick the most OP add-ons (except for like Bubba). However, that's not good balance. Base killers should be viable at high ranks, just like survivors don't need items to remain competitive.

    That's all.

    You can hear her footsteps when she has prayer beads, and with the recent audio *bug even though it sounds 10× better* you can know directly where she is coming from

  • @gantes said:

    Your anectodal evidence means n o t h i n g

    Nope...it does not it's just my humble opinion ;) I play a lot of killer and I don't just main one killer I play them all lol

  • @weirdkid5 said:

    https://forum.deadbydaylight.com/en/discussion/comment/551456#Comment_551456

    Im sorry but this is just kind of a bad excuse.

    If you balance the game at the high rank, it doesn't suddenly become worse for the low rank.

    Just because a new player chooses to play Geras (the best character) in MK11 doesn't suddenly mean they are gonna beat a pro who chooses Shao Kahn (easily bottom 5). In fact, they are gonna get destroyed.

    Same will happen in low ranks. Just cause they actually balance Killers for the high end doesn't suddenly mean noob Killers are going to start mollywhopping at the low Rank. That's not how balancing works.

    You really should play more fighting games to understand this kind of balancing mentality.

    The reason the game is unbalanced at the high end is because the Survivors have too many mechanics that allow them to correct errors for free. Whether it be in the chase, though self care, voice comms, or what have you. This causes these mechanics to be abused at the high end, since low level players cannot fully use these things to their maximum potential thanks to lack of knowledge or other factors.

    Take Ryu from SF for example. He is the most basic beginner character, he's essentially the Trapper of Street Fighter. He's the simple character you first play to learn how to play the game. In this respect, him and Trapper share the same role.

    However, Ryu has an extremely high skill cap. This allows the best players to play Ryu at a high level and win consistently, because he is just balanced 100%. He is easy to play, but hard to master. He can consistently win tournaments, and people like Daigo have made him and Ken his main career choices.

    Contrast this to Trapper, or suffers greatly at the high level, which is not the case with Ryu. The DbD mentality that "something should only be high Rank if it is difficult to master" completely goes against every aspect of sensible game design, especially when Survivor have such low skill floors AND ceilings, yet Killers with high floors and ceilings, such as Nurse, are required to defeat them.

    It just makes 0 sense at all. This would be like if Akuma or Seth were the only viable characters in Street Fighter 4. That's boring. That's nonsensical. That's unbalanced.

    Just like DbD.

    Nice fighting game references and knowledge lol


    You enjoying shang tsung?

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