Killer perk ideas

Violent interruption


Someone standing in your way and holding back your goals feels you with anger and awakens your senses.


Any Survivor who performs a grasp rescue or a safe hook rescue will have their aura revealed for and receives a 20% hindered penalty for 4/5/6 seconds



Third Eye:

Your keen bond with The Entity helps you hone your focus and increases your perception.


Aura reading ranges are increased by 6/8/10 or durations of aura reading addons are increased by 1/2/3


( Range increase obviously applies to aura range-based add-ons and perks like Amanda's letter,Nurse Calling,All seeing and mirror series.

Duration increase only applies to time aura add-on like Tattoo's middle finger, Willow wreath, bitter murmur and glowing concoction


Perks and add ons with both a time and range base will prioritise the time hence it will increase the duration of the aura reading not the range)


Searing puncture:

The price of being rescued helps the entity sting deep disrupting the focus of anyone even when off the hook.


Once a survivor has been unhooked or saves themselves they are inflicted with a slight/ moderate/ considerable penalty to repair speed for 60 seconds.

After being used the perk will go on cooldown for 90 seconds


Hopefully this perk will encourage a lot less tunneling as now you have an incentive to just let that person go off as they can't do generators anywhere near as efficiently

Comments

  • I like Searing Puncture the most of all of these but maybe to healing as well so they would have to seek help to heal or something.

    The Violent interruption is fine as it sounds and reads.

    Third Eye seems a little extra for add-ons, but perks are fine. Unless, do Ace's perk 'Open Handed' extend the map and key add-ons? If it does then it's okay if not then both should work for each...You can lie and say "Yes it does work for survivor". I will believe you if you lied.

  • @Elk

    I basically designed it to be the killer's version of open handed.