Insta heal rework idea
Purple = exhaustion recovers while running for the next 20 seconds
Red = exhaustion recovers instantly.
Both obviously one time use.
Rename them to adrenaline or doping maybe.
Purple = exhaustion recovers while running for the next 20 seconds
Red = exhaustion recovers instantly.
Both obviously one time use.
Rename them to adrenaline or doping maybe.
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@NuclearBurrito Good to see other people use the fallacies too. And I know I did an ad-hominem, but he's never said anything good.. He's basically the village drunk; he says weird ######### and no-one pays attention
Sure. I just don't think it's fair to dismiss an argument just because of who said it.
What you really mean is "he's never agreed with me".
Just had a P3 Nea with 3284 hours instaheal right in front of me during a loop. She went down literally 10 seconds later, with M1 attacks. So, I reiterate, it's not as pressing an issue as you would have people believe.
Instaheals are easily dealt with unless you're a rank 20 killer, in which case the game should NOT be balanced around you. It's called a learning curve.
Adrenaline has been in the game since day one. Most people use it. Bait it out. Problem solved. NOED is completely counterable. Destroy totems. There's literally only 5.
Keys are fine. They are a rare item and the amount of times a key is actually used is about as much as an instaheal. Mori's require a survivor to be caught, hooked, and caught again. Don't get caught twice. Even then, you act as if there's a mori in every game. There is a mori in maybe 25% of games, and more times than not it's an ivory mori. Mori's are fun. They are a CORNERSTONE and TRADEMARK of the game.
All 5 of those things are things that MAKE the game fun, and none of which are broken. If they were nerfed, this would literally be "chase and thats it".
Instaheals should NOT take 10 seconds to activate. They are called INSTAheals. They are UNCOMMON.
Adrenaline is a CLUTCH perk, just like Rancor, Bloodward or Noed.
Noed should NOT be notified to all survivors once all 5 gens are done. Survivors should be assuming the killer has noed and attempt to counter it before it pops. It's NOT HARD. This should also apply to Huntress' Lullaby. It already applies to Devour Hope.
Keys are fine the way they are. Even when diehard, veteran killer mains lose to key plays, they don't go whining that they need to be nerfed. Accept that you can't win them all and get better.
Your idea for mori's is just dumb. That's all I'll say.
Thank heavens you don't work on this dev team. The game would be a snoozefest. All of your points SCREAM "I need to be spoonfed and have my hand held in video games". Go play Mario if you want your hand held.
@Johnny_XMan They are commonly used even at green ranks, not starting to talk about purple and red.
Also, if something is unbalanced, it doesn't matter how often it occurs. It needs to get fixed.