Regarding the Ghost Face Nerfs

For those who don't know who I am, I am reputed to be quite critical of BHVR at times, and am incontrovertibly a Killer main. On the PTB, I was equally outraged at the egregious lack of strength Ghost Face initially had. Lastly, I agreed that Ghost Face did not need any nerfs.


With all of that said, a Killer's power should NOT derive from the impossibility of utilizing their counterplay, such as staring at Ghost Face doing absolutely nothing when it's intended to work. Ignoring the shifts in power and buffs, these were the negative changes:


· Pallet stuns will now break Ghost Face out of stealth.

· Marked Survivors may no longer be stalked.

· Detection area of screen slightly increased for Survivors attempting to reveal Ghost Face.

  1. Pallet stuns are indicative of the Survivor's knowledge that you're there, and this is frankly a rare occurrence anyhow. This change is no cause for widespread outrage.
  2. This was an unintended mechanic to artificially inflate the Exposed duration, would only work on Survivors whom don't simply look at you to boot you out of your power, and was almost certainly an oversight.
  3. This is a 4% increase to the size; there are times a survivor can be staring directly at you out in the open and it won't kick you out. We'll see if it's too large when it hits live, but at first glance this seems fine.

I'll end with this before I'm accused of being an apologist; all of these changes promote healthy gameplay, but the somber reality is that Ghost Face will NOT be viable, but it isn't because his power sucks or is poorly designed, it's because the context of the game is completely skewed. Map design and the Emblem System will be the death of Ghost Face, and it's important that we not see the forest for the trees.


Killers shouldn't need to be as strong as Nurse or Hillbilly to be viable, they should have ample counterplay and still be strong. The complaints we should be making are that mid tier killers aren't viable, not that killers aren't designed to be top tier.

Comments

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/533419#Comment_533419

    Well unfortunately that's 2 maps getting reworked A YEAR. At that rate the problem is essentially never getting fixed.

    This is my biggest issue.

    This is why they should prioritize maps over anything else @Peanits

    There are so many maps, it will take nearly 10 years to rework them all with this roadmap, unless when you guys rework a map, you rework ALL the maps associated with that tile set.

    If not, just start making DbD2 so that the game can be restructured from the ground up.

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