2nd Objective concepts
- Some generators have parts missing, which stops them progressing past say 60% These parts must be found in blue chests (or can be skipped with the New Part addon maybe)
- Survivors need to connect completed generators to the gates
- Killers can break exit gate switches, each one once per trial. this will block generators till survivors find and fix the broken gate switch.
- A perk that blocks the last generator kicked could be useful to extend the generator objective
- A special totem in the landmark and the shack of each map that takes a lot longer to cleanse, and keeps it's progression, but automatically and quickly loses it's progression. One needs to be done.
- Killers can close exit gates once opened (until EGC hits 30 seconds), pausing the EGC.
- All totems need to be cleansed before the entity will stop blocking the exits.
- The survivors have to find some sought of passcode to unlock a gate, both gates have their own codes
- Killer's entering the exit gate area block it off for survivors as well. this will give some killers, like spirit or hag, or the nurse if players are quick enough, the ability to control these areas more effectively, and will also help push survivors out for when Dedicated servers come live since they won't sit in the gate till the last second since killers can suddenly block it.
- Each survivor is given some ritual that has to be completed before the exit will be unblocked for them, for example keep the killer in a chase for 30 seconds, heal other survivors for 1-2 states, etc...
Comments
@NoShinyPony has a pretty good suggestion. :)
@TreemanXD what about mine ;(
Your one has the problem that it boosts survivor/killer. Killer boost isn't much, but thesurvivors can use that just to compliment their gen rush strat, or ignore it completely and gen rush like normal.
@NuclearBurrito the totem one? I forgot about it. ๐
I like the basic idea when survivors have to collect something and bring it to the gen for a 2nd objective. As @TreemanXD mentioned above, I've made a thread with a suggestion that follows that direction.
In general, a 2nd objective should not be a perk or be tied to totems.
A 2nd objective should be a new element to the game. That will give longtime-players a new impulse and keep them interested in the game resp. bring a lot of players back to the game who have left because they've been doing the same thing for 3 years. (Also, of course, it will help with balance since it gives killers more time to do their job.)
Collecting parts for generators are the most popular suggestion I've seen on the forum and personally, I'd love to see it implemented.