Legion add-ons
Ok legions of rework I don't think proper care was used when going over their add-ons
It seems a lot of the were changed or kept the same changed without much thought how it would fit into the rework.
When it comes to add-ons like iridescent button you guys did a really good job taking away killer instinct requirement made the add-on a lot more useful making actually feel like an ultra rare.
However a lot of the other addons felt like they were just given a quick slap of paint.
Fuming Mixtape: This add-on is pointless while it would have been a lot more useful when feral frenzy was a lot more free-to-use and lot more spammable it just seems rather stupid the heaven in its current condition.
Now with the changes to frenzy you're not really going to be using it anywhere near as frequently as you used to, before it could be used as a decent tool for map pressure but it is current state that's not the case.
This add-on works on wraith because spending time in cloaked mode isn't super detrimental and it's something that you could do rather frequently. Using frenzy outside of chase is a really bad idea and outside of chase tends to be the time where you are looking at the gens hence when knowing their progression would be useful.
Frank's mixtape: Oh how the mighty have fallen, this used to be one of Legion's most deadliest add-ons however now there's absolutely no feedback as to whether this add-on is effective and with the current change to the power once again it's no longer as spammable meaning you're really stupid for trying to frenzy someone down.
Why because of the huge amount of time you're wasting when you could have very easily just cancelled frenzy after the first hit and down them normally.
Stab wounds study: deep wounds no longer goes down In the terror radius and the killer can no longer see the progression of deep wounds so they can't pressure you.
Also the timer is paused whilst you're mending so why in the hell would a shorter time do anything even with this add-on if you go down to Deep wounds you are a potato.
Pins: why in the hell are these addons a thing well I could understand if they activated upon the first hit, these three bad boys require you to hit someone twice now the mean down stated this is hitting someone twice in feral frenzy is not a beneficial thing.
Even if you were to play in a situation where you were to get these items to activate you left with two options proceed now chase this Survivor which will pretty much eat into their affected time or completely abandon the chase and go deal with someone else.
The problem with option number one is that in the process of hitting the survivor for a second time you're stunned and they got a speed boost which allows them to very efficiently get to a loop and then proceeds to loop your ass. Now the effect you put on them practically gets eaten up during this interval and due to them being in your terror radius there's no way to force the timer to go down shortening a loop.
Essentially meaning the time you spent trying to activate this add-on and then downing the survivor could have very easily been spent just hitting the survivor normally and hooking them up.
Now the problem with option two matches with what I said above why are you wasting time trying to give them these status conditions when you could have very easily just downed them.
Currently these 6 add-ons,
Fuming mixtape
Frank mixtape
Stab wounds study
The Legion pin
Defaced smiley pin
Smiley face pin
Need some serious work because they are honestly really good contenders for worst killer add on in the game and that has Amanda's secret in the running.
Comments
Yea, all the pins should apply on first hit, or reset FF on 2nd hit so that you don't burn your entire power to use it.