Suggestion for killer perk

I would like to suggest a killer perk that would allow a killer to place a trap into a locker. This is something that can perhaps be done to at least two lockers at any giving time. Upon entering the locker the survivor would be grabbed by the entity and placed into a struggle mode similar to the trappers trap into which they would have to try to get loose before the killer gets to them. Once the trap has been set off the killer would then be able to trap another locker. I play both killer and survivor and think this might give a new twist to the game. Thank you for your consideration.

Comments

  • interesting I wouldn´t knock the idea but they would also have to add a whole new animation into the game for a perk that wouldn´t be used often so I don´t forsee this being added into the game

  • If it was a perk, its format would appear like this (you should call the perk Caged Animal or something like that):

    Caged Animal (common/uncommon/rare):

    The Entity has granted you the ability to place traps in lockers. Start the trial with 2 Entity Traps. You are able to place these traps in lockers, trapping any survivor who tries to enter a trapped locker. If a survivor enters a trapped locker, The Entity will grab them, forcing the survivor to Struggle out of it's grasp. The trapped survivor's aura is revealed to you for 6/8/10 seconds. After a survivor has escaped the trap or has been picked up, the trap disappears and you are able to reuse it.

  • A better idea is it could just trap them in the locker. Preventing it from being opened from the inside.

  • I like the creativity, but don't think killers need something else to spend even more time doing when every second counts. The perk itself would also suffer from the same issue Iron Maiden has: once the survivor knows you have it they just won't use lockers.

    So with it being limited to the lockers you would "trap" and the fact survivors would avoid lockers after knowing you have it.... you would MAYBE get 1 trap a game out of it.

  • @Vlieger said:

    I like the creativity, but don't think killers need something else to spend even more time doing when every second counts. The perk itself would also suffer from the same issue Iron Maiden has: once the survivor knows you have it they just won't use lockers.

    So with it being limited to the lockers you would "trap" and the fact survivors would avoid lockers after knowing you have it.... you would MAYBE get 1 trap a game out of it.

    Having them not use lockers could be a huge time saver tho. Don't have to check them

  • @Elegant said:

    https://forum.deadbydaylight.com/en/discussion/comment/490720#Comment_490720

    Having them not use lockers could be a huge time saver tho. Don't have to check them

    Checking lockers isn't much I do or see at high levels of play. So imo it wouldn't save a ton of time.