Your pig addon ideas
So I want rewrite my Pig buff Concepts.
But I want hear some ideas for the addons,
because some guys had rly funny and good ideas in my old discussion.
If I want use some ideas, then I ask you and then I will @ it.
Example:
Amanda's Secret
Stacks: No
Rarity: Ultra Rare
Description:
A black metal box containing a knife and various medical supplies, such as bandages and compresses. Deep cuts reduce stress and awaken the senses.
Effect:
- When survivors free themselves from Reverse Bear Traps, the pig get this trap back,
but only 4 times
And you will use a new knife.
Comments
I like the idea. It would give her a lot more continued pressure.
Her Rule Set #2 effect should be baseline.
In its place the new effect for the addon would basically make your traps "fakes". Essentially your traps would act just as normal, but be entirely non lethal. ie beeping as the timer gets shorter, beeping fast if you go near an exit gate like it's going to activate and kill you if you try and leave. When the timer ends or you try to leave an exit gate with it active, instead of it killing you it will just pop off. The thing is though that none of the boxes have a key. So essentially it will make the survivors waste the absolute maximum amount of time possible checking all boxes, panicking and maybe even making bad plays or letting people die because they think they're about to pop.
This trades lethality for much heavier time wasting and possibly bad plays from panicking that they are about to die.
Now yes this could be hindered a lot by SWF, but remember most games aren't SWF and even then most of them are just 2 people. This is also only if they are actually in voice comms to tell eachother. Even then, by the time they know what's going on they would have already gone through ALL the boxes much less other survivors currently still looking through them as well. I still think it would be highly effective in these worse scenarios.
This would also add some interesting builds where you want to combine addons that add boxes AND ones that increase the time they have to get it off so that it takes longer before they realize it's a fake.
Not to mention the added bonus of any RBT effects you are using from addons would stay with them much longer.
I think this would be an extremely fun and heart pumping addon, while also being quite effective.
This is an interesting idea, though it would be supremely feel-bad for the SWF Survivors to catch on to the fact and for your Ultra Rare add-on to be made 100% useless. Is there anything that can be done to alleviate that?
I think those situations would be far and few. Also, by the time they even caught onto it you would've already got quite a bit of use out of it imo.
That said, we could make it only have like a 50% chance of effecting each trap and give you an extra trap as well. This would make it so even if they did know you had it they couldn't guarantee they would all be fakes and not be able to chance it. Maybe even make it so JUST your last 2 traps are fakes? By the time they knew they were fakes it wouldn't matter.
Hm...what if we made it the first two (maybe one) traps instead, had it also let Pig start with +1 RBTs, and possibly also dropped it a rarity? My concern with it being the last two traps is that if the last gen is popped before you get to those two traps (which could realistically happen if you have 5 traps), you just wasted a high rarity item for absolutely nothing. At least by putting it on at the start, you guarantee maximum time waste early on unless they successfully call your bluff.
We could do that. However, if you are getting to the gates being powered without having used all your traps yet then it was already a really bad game to begin with. It's very rare for that to happen.
I like this idea, but I must add something.
Its rly dumb, that survivors has the sound and the timer.
I think given how inconsistent Pig's ability to stall the game is, it is very possible to reach the endgame without using all your traps (in this case, it would mean using only three), especially if you opt to spread them out over the course of the trial instead of burning through them ASAP.
Leather Boots
(Rare) Medical Journal---after studying human anatomy you know right where to strike. Successful Dash Attacks inflict the Deep Wounds effect.
(Rare) Not sure what to call this---after a Survivor searches 2 Jigsaw Boxes they have the option to take off their mask in exchange for it being placed on another random Survivor with 15 seconds taken off their timer.