Left Behind: Gain a 25% action speed bonus for every killed or dc survivor

The buff it truly needs.

Comments

  • That's what is was supposed to be.

    The perk was initially called 'Last Standing' and it is extremely overpowered. People hack it into the game. By the time 2 survivors are dead they're vaulting 50% faster and can infinitely loop some areas.

  • @Kagrenac said:

    That's what is was supposed to be.

    The perk was initially called 'Last Standing' and it is extremely overpowered. People hack it into the game. By the time 2 survivors are dead they're vaulting 50% faster and can infinitely loop some areas.

    I’m not talking about vaults. Left behind should grant survivors 75% max (stackable with wake up) speed bonus to gens, exits, totems, hooks, and heals.

    Maybe also 300% survival category bonus

  • @pemberley said:

    https://forum.deadbydaylight.com/en/discussion/comment/470615#Comment_470615

    I’m not talking about vaults. Left behind should grant survivors 75% max (stackable with wake up) speed bonus to gens, exits, totems, hooks, and heals.

    Maybe also 300% survival category bonus

    You are out of your mind. Left Behind doesn't need any of that. It needs something, but none of this.

  • Though this is a good suggestion you have to realise that it would be very easily abused.

    If 4 survivors have left behind the second one person dies that's 3 people have a 25% boost the level of gen Rush will be ridiculous.

    And it still doesn't fit the theme of the park which is meant to be last one standing means you gain a lot of power.

    You're not the last one standing and high levels of power are dished out it's kind of ridiculous

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/470633#Comment_470633

    You are out of your mind. Left Behind doesn't need any of that. It needs something, but none of this.

    This isn't a big deal, I'll use mathematics to prove my point:


    Control:

    2 Survivors Alive:

    100% + 100% = 200% Efficiency.


    1 Chased/ 2 Survivors Alive:

    100% = 100% Efficiency.


    With Every Survivor using Left Behind:

    2 Survivors Alive:

    150% + 150% = 300% Efficiency.


    1 Chased/ 2 Survivors Alive:

    150% = 150% Efficiency.


    As you can see, it's not that big of a deal, and the moment you chase a survivor, their efficiency drops because the survivor has a bigger weight.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/470636#Comment_470636

    This isn't a big deal, I'll use mathematics to prove my point:

    Control:

    2 Survivors Alive:

    100% + 100% = 200% Efficiency.

    1 Chased/ 2 Survivors Alive:

    100% = 100% Efficiency.

    With Every Survivor using Left Behind:

    2 Survivors Alive:

    150% + 150% = 300% Efficiency.

    1 Chased/ 2 Survivors Alive:

    150% = 150% Efficiency.

    As you can see, it's not that big of a deal, and the moment you chase a survivor, their efficiency drops because the survivor has a bigger weight.

    It wouldn't be a big deal if Generators didn't get finished so quickly already on 10/15 Killers.

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/470700#Comment_470700

    It wouldn't be a big deal if Generators didn't get finished so quickly already on 10/15 Killers.

    @Boss

    Generators need a rework anyways, which I think is coming soon because they just finished the EGC. However, you cannot ignore how slow survivors can be when there is only 2/1 left.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/470704#Comment_470704

    @Boss

    Generators need a rework anyways, which I think is coming soon because they just finished the EGC. However, you cannot ignore how slow survivors can be when there is only 2/1 left.

    Yeah, they do need a change.

    Therefore, i don't think it's healthy to implement this now.

    Not with the numbers in the topic at least.

  • @Volfawott said:

    Though this is a good suggestion you have to realise that it would be very easily abused.

    If 4 survivors have left behind the second one person dies that's 3 people have a 25% boost the level of gen Rush will be ridiculous.

    And it still doesn't fit the theme of the park which is meant to be last one standing means you gain a lot of power.

    You're not the last one standing and high levels of power are dished out it's kind of ridiculous

    I honestly didn’t think of that.

    I seriously was just going off my numerous experiences as a solo: playing the game, oh somebody’s down, oh they dced, repeat. Leaving me, the solo, alone with a bag and a wrathful killer with noed in my wake.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/470636#Comment_470636

    This isn't a big deal, I'll use mathematics to prove my point:

    Control:

    2 Survivors Alive:

    100% + 100% = 200% Efficiency.

    1 Chased/ 2 Survivors Alive:

    100% = 100% Efficiency.

    With Every Survivor using Left Behind:

    2 Survivors Alive:

    150% + 150% = 300% Efficiency.

    1 Chased/ 2 Survivors Alive:

    150% = 150% Efficiency.

    As you can see, it's not that big of a deal, and the moment you chase a survivor, their efficiency drops because the survivor has a bigger weight.

    Oh, it's not a big deal. It's just ***A 50% increase in all scenarios***

  • @Free_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/470700#Comment_470700

    Oh, it's not a big deal. It's just ***A 50% increase in all scenarios***

    @Free_Hugs

    Oh, it's not a big deal. It's just ***2 survivors in that scenario***

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/470818#Comment_470818

    @Free_Hugs

    Oh, it's not a big deal. It's just ***2 survivors in that scenario***

    As somebody who runs aa injured gen jockey build something as simple as the 9% can actually be very impactful.

    If all 4 survivors were to say to equip it then somebody dies that's a 25% boost to all those actions for three survivors call it what you will but that is huge.

    If you've ever heard someone talk about James being done fast and now survivors can speed through them with 25% boost.

    The perk's main benefit is supposed to be to help you when you're the last person left if you give that potential boost to multiple survivors then you make it a very overpowered perk

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/470830#Comment_470830

    As somebody who runs aa injured gen jockey build something as simple as the 9% can actually be very impactful.

    If all 4 survivors were to say to equip it then somebody dies that's a 25% boost to all those actions for three survivors call it what you will but that is huge.

    If you've ever heard someone talk about James being done fast and now survivors can speed through them with 25% boost.

    The perk's main benefit is supposed to be to help you when you're the last person left if you give that potential boost to multiple survivors then you make it a very overpowered perk

    @Aari_Piggy66

    Real talk, once the killer gets their first sacrifice, the game starts to drastically slow down. In fact, the game slows down by 25%, but if everyone used Left Behind, the game slows down by 6.25%. However, this comes at the cost of every survivor being worth more weight now. Of course we could lower the numbers, but I still think the concept is really cool!