A thought on camping
I am a console player, and form what i heard camping is more of a menace of console than on pc but this got me thinking on how to change it. Now i know that camping is sometimes needed by killers to secure the kill in the end game and is a tool they should be able to use. But at the same time it makes some games (specifically where you are 5 mins in get downed once and then die because you cant be saved) aggravating to play. So iv been thinking of a way to make a middle ground between survivors and killers that can keep this play style viable but give the survivors a chance. I thought of this, what if, if the killer stays within a certain radius of a hooked survivor the entity gets displeased with how hopeless the survivors are getting (thus making the game not fun to watch for it) and grabs the killer for x amount of time. in this time the killer cant move or swing but can still see, so survivors can make a rescue if their nearby but the killer can still track and give chase. this, i think, is a good balance and can bring some usefulness to some perks. For example you could change insidious so that you asre grab for less time or lessen the radius in witch you will be grabbed. you could also add a survivor perk that affects this as well. what does both killers and survivors think about this? Is it geared to in favor of the survivors or just a stupid idea in general? I also want to hear the thoughts on camping in general from both sides since i dont know if its a problem on pc or not.
Comments
Apart from camping the survivor you think purposely depip could be just good from watching people BUT the rest of what you said is the mentality we need
The problem with camping is that survivors want points too you know? If they can't rescue a teammate because the killer camps, they can only earn objective points. when they never get chased throughout the game they don't even get that points.. so it's ~4-8k gen points (depends on how much gens and if coop or not) and then 5k escape.. when they do get chased they can get 0-8k points depends on how good they did, maybe they escape that would be good points too but if they doesnt they miss out on 5k.. so they couldn't get points by helping, they only got points from sitting on gens all day and some points from getting chased, maybe they got a stun but with the new paletts a stun is = a hit.. This game is way to grindy as to ignore the amout of points you lose if you can't or don't save a teammate, if you die and if you're not getting chased of course you will have salty survivors (and killers too) when they miss out on many points just because someone played unfair or because the game is over way to fast, but the only thing that can change that is if everyone gets more points for everything or/and if they add generator time for 3+ swf groups.
TL;DR This game is to grindy and everyone wants more points they miss out on because one sides plays unfair or not fun
my thought on camping
accept that guy is dead and sit on a generator while the killer waste time instead on circling the hook like vultures
But thank you
well i appreciate all of your opinions on my idea. I also can see i hit a pretty big topic that both sides feel very strongly about. i did not mean to cause arguments, so im sorry it devolved to that. I was trying to find the middle ground for both parties so that we all as a community could have a better time. This was clearly not it, but i wouldn't of known if i had not tried. thank you for your feed back everyone and again sorry if i made some of you mad with the post.
Right now, the best thing you can do when a killer is camping is get the gens done. Camping is something survivors can punish if they don't go charging at the hook. If there was one bandaid fix I would implement, (though it's not a solution) it would be to give the survivor on the hook distraction points. That doesn't fix the problem but it would at least take some of the edge off of being camped.
Gee, if only the generators took less time than the 120 second time it takes to kill somebody on a hook.
It takes a massive 80 seconds to do a generator....