Item Idea: Syringe

By default a 1 use item with an instant buff effect. Can be used while running.

Yellow: Antibiotic Syringe - Removes any temporary debuffs you have and any buffs you have are 100% more effective for 20 seconds. Doesn't interact with no mither

Green: Anesthetic Syringe - blood lasts 50% less, scrach marks last 50% less and breathing is 50% as loud for 20 seconds

Purple: Steroids Syringe - 5% haste for 20 Seconds

Ebony: Anti-Hemorrhagic Syringe - Heals you for 5% of your health progress bar for 20 seconds. Costs double uses if you have more than 1

Addons:

Bown:

  • +5 seconds duration
  • All good skill checks are 50% bigger for the duration
  • All great skill checks are 25% bigger for the duration

Yellow:

  • +1 uses
  • +10 seconds duration
  • All good skill checks are 100% bigger for the duration
  • All great skill checks are 50% bigger for the duration

Green:

  • +2 uses
  • +20 seconds duration
  • All great skill checks are 100% bigger for the duration

Purple:

  • The timer will not go down when it's effect isn't doing anything
  • 50% extra Syringe effectiveness

Ebony:

  • 100% extra Syringe effectiveness

Instant heals would be removed from medkits due to being redundant with the Syringes.

The idea behind these is to provide a temporary advantage, usually in a chase.

For example the yellow syringe can be used to remove exhaustion and can be combined with an exhaustion perk to get 3 seconds of 200% movement speed. Or it can be combined with hope during endgame to get 114% MS for 20 seconds.

Green syringe can provide juke opportunities. Combining it with the Ebony addon makes you give off no scratchmarks, blood or other noise.

The Purple Syringe simply provides more speed which has obvious uses

The Ebony Syringe is basically just a more balanced instaheal

Using a yellow syringe plus both effectiveness addons and hope lets you reach a maximum speed of 124.5% for 20 seconds. Just using the Ebony addon and the green durration addon you can get 121% for 40 seconds. But since this is only during endgame it isn't likely to really matter enough to be a problem.

Comments

  • seems pretty interesting. I really like the idea of having single use items like the firecrackers.

  • These are interesting ideas. c:

  • What do you mean by "Heals you for 5% of your health progress bar for 20 seconds"? Do you mean that it heals you 5% every second for 20 seconds (thus providing a full heal in 20 seconds), or that it heals 5% over 20 seconds (thus providing a gradual 5% heal)?

  • @Orion said:

    What do you mean by "Heals you for 5% of your health progress bar for 20 seconds"? Do you mean that it heals you 5% every second for 20 seconds (thus providing a full heal in 20 seconds), or that it heals 5% over 20 seconds (thus providing a gradual 5% heal)?

    5% of health restored over 20 seconds. After the 20 seconds you will be fully healed.

  • I'd like this. As long as it's got more addons.

  • Wait, the addons are fine.

  • Give the syringe right now i want to use with my ash xd

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/448058#Comment_448058

    5% of health restored over 20 seconds. After the 20 seconds you will be fully healed.

    That's 5% per second for 20 seconds.

    5% over 20 seconds means that after 20 seconds you heal 5%.

  • It really seems a very interesting item but if anything insta heals should go away. If that healing thingy doesn't work in terror radius it can be potentially okay but using it in mid chase is going to be horrible for the killers.

    Apart from that, this item seems quite good and interesting.