Easiest way to fix Legion

Feral Frenzy downs Injured survivors who don't have Deep Wounds.

All of the counterbalances that would be needed to accommodate this change are already being added anyways. (vault speed nerf, Frenzy speed nerf, recharge nerf ect) and we could even just revert the base MS change if we really need to.

This would put him in line with high tiers such as Spirit, Hag and Billy but would still be far weaker than Nurse due to having to let the Survivor go in order to get a (relatively) easy down later.

It fits with his design goal of trying to spread out damage since getting everyone injured and then doing a Frenzy sweep to down everyone once they've mended would be hugely rewarding. At the same time things like the M1 drain, the larget TR and the DW changes mean abusing this would be incredibly difficult.

Not to mention it has the obvious counterplay of "Just heal ffs". Since remember he needs to let you go in order for you to mend.

Comments

  • Also the M1 drain mechanic would make more sense with this.

  • No, that would be disgustingly overpowered

  • @Madjura said:

    No, that would be disgustingly overpowered

    @Madjura How so? Remember that a 172% Killer who can use her power to down you immediately after the first hit, sees scratch marks AND has 0 fatigue time is considered balanced.

    As well as a Killer who can teleport through walls (hag, not nurse)

    AND A Killer who can just hit you from 10 meters away even when you are vaulting a window behind a pallet.

    If we can make those work why can't we make a once per chase speed boost work?

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/446492#Comment_446492

    @Madjura How so? Remember that a 172% Killer who can use her power to down you immediately after the first hit, sees scratch marks AND has 0 fatigue time is considered balanced.

    As well as a Killer who can teleport through walls (hag, not nurse)

    AND A Killer who can just hit you from 10 meters away even when you are vaulting a window behind a pallet.

    If we can make those work why can't we make a once per chase speed boost work?

    i mean... Hag doesn't tp through walls... She appears at set locations she has to plan ahead for.

    but the idea isn't bad. it would open up a way for him to use his power for kills. Something he lacks, but if you do it will be considered "tunneling" even though I think most killers call it "finishing a chase." Since tunneling means going after the person that was just unhooked.

  • Feral Frenzy downs Injured survivors who don't have Deep Wounds.

    I had a idea for Legion's Feral Frenzy to make them just a little stronger while in a chase.


    It's called the infected status effect. Survivors will get a tier of the infected status effect every time they enter Deep Wounds. Once the survivors get their third tier of the infected status effect, the Legion can now down you with Frenzy if you're injured or in Deep Wounds. Survivors can reset the status effect if they heal to the healthy state.

  • @SmokePotion how could someone possibly consider it tunneling? In order to do this you need to hit someone with Feral Frenzy and then leave them to chase someone else. That's the opposite of tunneling.

  • @NuclearBurrito said:

    @SmokePotion how could someone possibly consider it tunneling? In order to do this you need to hit someone with Feral Frenzy and then leave them to chase someone else. That's the opposite of tunneling.

    if you watched the dev stream, they called it tunneling, to stab the same guy and stay on him till you hook him.

    @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/60312/easiest-way-to-fix-legion

    I had a idea for Legion's Feral Frenzy to make them just a little stronger while in a chase.

    It's called the infected status effect. Survivors will get a tier of the infected status effect every time they enter Deep Wounds. Once the survivors get their third tier of the infected status effect, the Legion can now down you with Frenzy if you're injured or in Deep Wounds. Survivors can reset the status effect if they heal to the healthy state.

    I also had a neat idea for Legions power.

    Feral Frenzy scales as you strike more targets in the same frenzy.

    Frenzy will start with its current (ptb) speeds/duration and deep wounds timer.

    Each time you hit a different survivor the deep wounds timer get's reduced by 10%, your frenzy is reset, and given an additional 3 seconds (this is to help you get to the next victim)

    After stabbing a second victim stabbing the same victim will no longer end feral frenzy,

    After 4 stabs total, your stab now has the ability to put down a bleeding target.


    edit: Also i would make it so the last person stabbed's timer does not bleed out while within the TR. But all others do. this will prevent moonwalking, but keep map pressure.

  • @SmokePotion said:

    https://forum.deadbydaylight.com/en/discussion/comment/446514#Comment_446514

    if you watched the dev stream, they called it tunneling, to stab the same guy and stay on him till you hook him.

    https://forum.deadbydaylight.com/en/discussion/comment/446512#Comment_446512

    I also had a neat idea for Legions power.

    Feral Frenzy scales as you strike more targets in the same frenzy.

    Frenzy will start with its current (ptb) speeds/duration and deep wounds timer.

    Each time you hit a different survivor the deep wounds timer get's reduced by 10%, your frenzy is reset, and given an additional 3 seconds (this is to help you get to the next victim)

    After stabbing a second victim stabbing the same victim will no longer end feral frenzy,

    After 4 stabs total, your stab now has the ability to put down a bleeding target.

    Yeah this is not even that. This is stabbing someone once and then leaving him to mend, likely outside of your terror radius.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/446517#Comment_446517

    Yeah this is not even that. This is stabbing someone once and then leaving him to mend, likely outside of your terror radius.

    oh i misunderstood, my bad. Yeah, that's what they want you to do with legion. as it is. But they don't want you to be able to use frenzy to down them when injured. Thats why they remove blood pools and blind you when exiting it now. They dont want people to run CD legion, even though that is what people will run (and were running before the nerf)

  • @Heroiq of course not, that would be silly in it's current state. Just after they've mended it.

    It's like a shield!

    This is actually how I initially thought it worked before reading it more closely.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/446492#Comment_446492

    @Madjura How so? Remember that a 172% Killer who can use her power to down you immediately after the first hit, sees scratch marks AND has 0 fatigue time is considered balanced.

    As well as a Killer who can teleport through walls (hag, not nurse)

    AND A Killer who can just hit you from 10 meters away even when you are vaulting a window behind a pallet.

    If we can make those work why can't we make a once per chase speed boost work?

    Spirit is 176%. And she has a hard counter. This doesn't and forces people to run Self care. Healing against them now is pretty necessary anyway, since they're fast now.

  • @SmokePotion said:

    https://forum.deadbydaylight.com/en/discussion/comment/446514#Comment_446514

    if you watched the dev stream, they called it tunneling, to stab the same guy and stay on him till you hook him.

    https://forum.deadbydaylight.com/en/discussion/comment/446512#Comment_446512

    I also had a neat idea for Legions power.

    Feral Frenzy scales as you strike more targets in the same frenzy.

    Frenzy will start with its current (ptb) speeds/duration and deep wounds timer.

    Each time you hit a different survivor the deep wounds timer get's reduced by 10%, your frenzy is reset, and given an additional 3 seconds (this is to help you get to the next victim)

    After stabbing a second victim stabbing the same victim will no longer end feral frenzy,

    After 4 stabs total, your stab now has the ability to put down a bleeding target.

    By any chance, do you have a time stamp of when they said tunneling is to stab the same guy and stay on him till you hook him? I missed it.

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/446498#Comment_446498

    Spirit is 176%. And she has a hard counter. This doesn't and forces people to run Self care. Healing against them now is pretty necessary anyway, since they're fast now.

    It's also not 176% (it's only 125%) and has it's own set of weaknesses.

  • Would love to see this tested.