Apparently Freddy Doesn't Need a Rework

Just played a match as Freddy where the first baby rage quit after being pulled off my totem as he tried to cleanse it....lol...it wasn't very long before his SWF buddy joined him. The third baby DC'd immediately after being hooked, leaving his unfortunate teammate alone with 5 gens. The remaining survivor and I laughed in the end game chat about how Freddy must be more viable than we previously realized....lol

Comments

  • I love it when little babies disconect. It is better when they stay until the end to complaint about it in the chat. I enjoy being the cause of the misery of some sore loser

  • To be fair, if it's to be butchered like some others killers in their rework, might as well stay how he is right now

  • @RoKrueger they wouldnt dare make any comments in the end game chat for that game. No tunneling, no camping, etc....It was three babies who rage quit and ruined the game for me and the only survivor who remained.

  • @plu thats why ive been playing more freddy games lately. If the devs make him unplayable after the rework, i want to enjoy him now.

  • Not gonna lie, Freddy isn't great but he's definitely playable, he's very addon dependant tho.

  • Agreed....although i mainly use the green ones (block and painting) and make out pretty well.

  • Yeah you don't need much addons to make him good, but you do need them, otherwise his power is too weak by default imo

  • You are 100% correct. I used to only run him when i had a daily ritual and never invested any BPs into him. As you can imagine, those matches were significantly harder...lol

  • My favorite Freddy Build is using monitor and abuse and the paint brush to have a very small terror radius, you can jumpscare survivors quite alot with it but don't expect to win 1V1 chases, it makes him quite slow, but is damn fun to play.