So i have this idea about a new killer...I would like to hear your opinion :D
Hi guys, I've been thinking about this for a while and since i don't have any friends who play dbd i'd like to share with you my thoughts.
So, i was thinking about a new killer, that's actually a team formed by 4 characters, you control only one of them.I didn't think about a name let's call them the...mm.. the Guys( i swear the idea shows more promise than this name ).
And the killer would work like this, All 4 characters, and 3 of them would start together and fallow you wherever you go.They will have hitboxes and all, but can't attack or perform any action, only the character you control can. They would move around you, would jump on fences, hooks, walls(something like in assassin creed unity) but will be always behind your back so they won't block the running survival, or block you.
The killer will have a movement speed of 110% but 3 abilities ( on key 1, 2 and 3).I'll talk about each ability.
The first ability, "The Bola strike", one of the Guys will throw a Bola at the closest survival in chase.The survival will have to perform a skill check as hard as the new Decisive Strike, and if the survival misses the skill check, he will be slowed for a total of 20% for 3 seconds. I know the skillcheck is not that hard, but let's not forget that the survival have to do it while running from the killer, so the pressure on the survival will make much difficult. It's all about the capacity of the survival to concentrate. This ability will have a base cooldown of 25 seconds.
The second ability would be, "Mark for Death". One member of the squad will mark the closest survival in chase. If the survival is not injured he will start leaving pools of blood( without hurting him), also he will suffer blindness during the chase. If the survival becomes injured or is already injured when marked he will experience at random intervals of time(between 5 to 15 seconds) skillchecks as hard as the doctor snap out of it skillchecks( it will not be like snap out of it, the skillcheck position would be the same as always and it will not shake or any things like that, just a basic skillcheck).If he misses the skillcheck the killer would receive abonus of 10% movement speed for 4 seconds.If the killer is stunned or the chase is lost the mark would disappear, and the killer will have to mark him again for the effect. Only one survival can be marked and the ability will start it's cooldown after the survival is no longer marked. The base cooldown of this ability would be 20 seconds.
The last ability would be, "Flank". After being in chase with a survival for more than 20 seconds, you can use this ability. One of the members of the Guys will jump to the nearest pallet in front of the killer and will throw it down. If the pallet hits the survival, the survival will be stunned. This ability can be used only once in a chase and it would have a cooldown of 30 seconds. The cooldown is applied after the chase ends.
After using one of the abilities , the killer can't use any of the other abilities for 15 seconds.
I'd like to know what do you think too op? what should be changed and what fixes would you make? I would love to hear your ideas about this and thank you for taking your time! :D
Comments
Cool idea, thanks for sharing. The overall concept of forcing a survivor to do skillchecks while being chased sounds interesting and stressful.
I think the last ability that lets the killer throw a pallet down isn't something that would ever or should ever be implemented though. For a couple reasons:
-Even with the restrictions you state it could still be abused. i.e. looping near killer shack, turn around while still in chase, force the God Pallet down, turn back around and continue chase. Giving the killer the ability to burn up finite Survivor defense resources doesn't sound good.
-Good survivors can run killers around loops and will drop a pallet only to break bloodlust before running to the next loop. So giving a killer, that would be in bloodlust if the ability was only usable after a certain amount of time in the chase, the ability to drop a pallet at range then either hit the stunned survivor on the close side, or walk around the other side with bloodlust, is just way too strong.
I'm also not a big fan of 110% move speed and really hope BHVR doesn't do another killer like that soon, but if it was gonna be 110% move speed I would say change that 3rd ability to some sort of map pressure/travel ability.
Hmm, i see...What if the killer would mark the pallet, and when a survival drops it he will become Marked for Death, the second ability of the killer?Also he could mark a maximum number of pallets smth like hag traps.
I went for 110% movement speed because he have all that possibilities to slow down the survival and get that bonus movement speed.
Thank you for sharing your opinion, what other ability would be nice and balanced to have on?
I really hope they don't add in intense skillchecks of that high caliber when we're desperately trying to escape a killer. I can't hit those checks even on generators.
Yeah, i think Decisive Strike dificulty skillchecks would be too hard, but maybe the doctor snap out of it skillcheck dificulty would make it just fine :D(again without random location and shaking)