Change to Hex perks to make them better wihtout becoming op.
I've seen hex totems get cleaned fast in some games and others never get touched so I had a couple of solutions.
- Make it so that once a totem is cleansed if it's an active totem that totem still stays in effect for 60 seconds after being cleansed.
So even if they get cleaned quickly you still get the effects for anywhere form 20-120 seconds bare minimum. The survivors will still go after them but the killer doesn't get crippled instantly.
Make totems have a minimum spawn distance from each other so no more Macmillan Storehouse 2 totem within 6 meters of each other type stuff anymore. Also not being too close toa gen spawn point.
Give them better locations to spawn in like make them darker and not so stand outish looking, they need to be harder to find. That or make them have skill checks and take 30 seconds to cleanse without skill checks or 45 secs with.
3.a Make them more susceptible to being cleansed with say botany knowledge or make a addon/item.perk that gives more speed and bonus points for doing so. The killers might actually have survivors get careless because if someones running with that they're going to hunt for totems single mindedly.
Comments
Or! Or... The Killer can pick where to set a Totem. Similar to the Trapper and his beartraps.
for most killers that'd take away from their game play time and for the trapper then he'd have more time spent laying things on the ground. It'd work if it was a single point and click thing that took may'be 2 seconds or so.