Math + DbD = Holy Entitus
80 seconds = 1 solo generator
3 survivors on gens = 3 gens in 80 seconds
2 survivors on gens = 2 gens in 80 seconds
Camping killer before the exit gates are powered = 5 gens in 160 seconds
Camping = You lost the game as killer
Survivors are not smart = You win as camping killer and they flame you for camping
Killer is not camping = You win as killer and they flame you for camping
In my opinion, survivors need an other objective.
Because gens are rly boring.
And gens are rly hard to balance.
Because some survivors are braindead.
Comments
Thats why we asked for secondary objectives, being required to search for stuff in order to repair gens, fuel, parts whatever....
But it doesnt look like BHVR is doing anything in this regard =(
Yeah,kinda sad
After the event during Halloween I now definetly agree with a second objective. Made the game more fun for killer (and requires ruin much less) and for survivor it's nice too, some variation.
Wait but camping a survivor (not counting the time until hook) takes 120 seconds, not 160 seconds.
So this only works out if you have prove thy self (and can double up on one of the last 2 gens making it take 40 seconds instead of 80) to complete the last gen in time
I think it was 3 minutes or not?
That event was rly nice.
The bottles were survivor side, but as killer you had more fun.
@ShyN3ko
"I think it was 3 minutes or not?"
3 min is the respawn time for hooks.
Sacrifices are 2 minutes.
But for the calculation it hardly matters, because the timer start with the chase and not the hook.
So with an average hit taking 35 seconds, the first 3 gens are literally done on the first hook anyway.
|w0
In all seriousness, yeah, things need to change. And hopefully it will change for the better.
They do events all the time that add secondary objectives for the survivors all the time.
I hope this was a sarcastic comment
Here is some more dbd math
100 hours to unlock dlc character. (thought was treat of 20 hours but i did math wrong)
200 hours to unlock full chapter (or 7$)
250+ Hours to unlock good cosmetic. (or 10$)
Chance for completionists to get 100% complete on game. (0%)
579 Games turns loyalty level back to 0 earning same as someone who just started.
1,000,000 bloodpoints every 40+ games offering 40 levels of progression in bloodweb.
Times matt had said wanted everything obtainable and not held back from players in streams. (3 times)