Well so much for the Thanatophobia buff...

HORVATH - GAME DESIGNER | ANSWER

Barbecue and Chili and Hex: Ruin had adjustments to their Tier 1 and tier 2 values to make them more similar and appealing to their Tier 3 counterparts, the Tier 3 of these perks should be the same as they are currently live, Thanataphobia’s value changes will be reduced for this patches release to 3/3.5/4% stacking up to 12/14/16% instead of 4/5/6% going up to 16/20/24%. 

Live - 6/9/12/15%

PTB - 6/12/18/24%

New values when the patch drops - 4/8/12/16

So it's 2% weaker on the first survivor, 1% weaker with 2 injured, equal with 12 and 1% stronger with 4 people injured.

Since it was mostly 1-2 people injured/dying/hooked throughout the game this perk is now worthless I think it's safe to say.

Back to Ruin?

Comments

  • preeeeeeeety sure they said they arnt buffing it this patch but will be looking at it in an upcoming one to come out with some other buffed perks also. #pointlesspost

  • @PiiFree said:

    https://forum.deadbydaylight.com/en/discussion/comment/365964#Comment_365964

    You have to look at it from the Killers perspective aswell. How long does it take to injure all 4 Survivors? Certainly more than 1 minute on average.

    Then you have to consider: 4 hits to have every Survivor injured. How good is that compared to 4 hits on the same Survivor? I can kill a Survivor with 4 hits if I tunnel them. The result is a 3v1 and I don't even need a perk for that result.

    Killers need rewards for switching targets, otherwise there is absolutely no point in doing so. Nerfing the only perk that does that is absolute nonsense.

    It would've been injured or hooked survivors which isn't as hard as you say given most swfs are potatoes. Also Legion says hi and would've led to 100% dc rate and for those saying ban them all guess what.

    YOU'D HAVE NO LOBBIES.

  • @PiiFree said:

    https://forum.deadbydaylight.com/en/discussion/comment/365964#Comment_365964

    You have to look at it from the Killers perspective aswell. How long does it take to injure all 4 Survivors? Certainly more than 1 minute on average.

    Then you have to consider: 4 hits to have every Survivor injured. How good is that compared to 4 hits on the same Survivor? I can kill a Survivor with 4 hits if I tunnel them. The result is a 3v1 and I don't even need a perk for that result.

    Killers need rewards for switching targets, otherwise there is absolutely no point in doing so. Nerfing the only perk that does that is absolute nonsense.

    Then run sloppy butcher or mangled add ons with the killer you play, no one would run self care if you had to heal for 57 seconds with thana & sloppy butcher added to it. Everyone would start running adrenaline and not heal each other and start rushing gens.

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/366149#Comment_366149

    It would've been injured or hooked survivors which isn't as hard as you say given most swfs are potatoes. Also Legion says hi and would've led to 100% dc rate and for those saying ban them all guess what.

    YOU'D HAVE NO LOBBIES.

    We already have no lobbies because there is not enough killers. Why not make it worse so even less people play killer. Survivors are plenty I wouldn't mind losing toxic people who dc.

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