Balanced landing is the best exhaustion chase perk. Change my mind.

I've always been a lithe user for the most part, but I've recently started using balanced landing instead in my builds for my chase perk and honestly it absolutely slaps.

It's easier to trigger midchase than I would've thought. And it opens up a lot of options in chase, turning potential dangers and free hits into gained distance. Vault drops, large drops found on multi floor maps like rpd, midwich, lerys etc and mounds all turn into opportunities for gained distance instead of an easy hit. It gives mad value when the killer is closing for that first hit, and will often extend the chase or make the killer give up all together.

Comparing it to lithe, sprint burst and overcome etc it comes out on top every time for me. It's the control element that clinches it for me. Lithe is ok, and you have a bit of control over when to use it, but as soon as you fast vault it's gone, sprint burst as well is spaffed the second you run. But with balanced you get to plan exactly when to use it for maximum effect.

The only downside for balanced is being map dependant. If memory serves, trickster's delusion is the only map that actually has no drops large enough to trigger it. All the other maps at least have mounds and most have drops out of main building and various other ones.

Comments

  • I would agree if it wasn't so map dependent. Even without the oddball Trickster's Delusions, there are a good amount of maps where the only place you'll be able to use your BL is a singular hill at the edge of the map. So for me, it's debatable. On about 50% of the maps, yes it absolutely might be the best exhaustion perk, at least better than Lithe. On the other 50% maybe not so much.

  • Meh. I am a Balanced Landing enjoyer, but I would not touch the perk anymore since the nerf a few years ago. This really invalidated to use Balanced Landing.

    I mean, sure, you have some safe spots which would otherwise be unsafe. Mainly generators on upper Floors. But for other things, I can only echo what @Arcturus said, it is just situational. You have only one map which does not spawn any spot (aside from the Basement Stairs) to use it, this is Tricksters Delusion.

    But there are other maps which might not even spawn a spot due to RNG, Fallen Refugee and Dead Sands come to mind. (Fallen Refugee more common than Dead Sands)

    And then there are maps which spawn spots, but they are in the corner. Coldwind-Maps for example or Autohaven Maps. And if we look at Hills in general, they are spots to use Balanced Landing, but it is not really effective IMO. That you name Sprint Burst and Overcome does not make it better, Sprint Burst is just bad at this point and not worth using. And Overcome has the same issue as Balanced Landing, it is way too situational.

  • I disagree for the same reasons as above - too situational to be better than other exhaustion perks that have much less map dependency