Is it possible to Balance the game, and nerfing Background Player?

Look, I've seen many unbalancing things in Dead By Daylight, but one of these perks is 'Background Player', I mean, it looks great on the survivor's side paper, but when it comes to killer.. It's the complete opposite. This perk, with a 50% Haste, for 5 SECONDS, and 20 second cooldown? Dude, I could literally run across the map without worrying about exhausted? It's ridiculous how can it be left with only 20 seconds of cooldown. Yes, there have been much discussions about this perk. Before, the cooldown was 60/50/40 seconds for using Background Player. I mean, that was a reasonable balance, but right now? Seriously? SWF or Bully squads can pair it with Vigil, making the exhaustion go away even faster, and do more flashlight saves. It's literally so unfair for the newer killer players, to just get their first hook and then. "Hello! You're not hooking that player!" and boom! They flashlight that poor player, making them rage quit. I know that you're about to waste your breath commenting "That's how the game works", "Welcome to DbD" we all get it, except for newer players. If we keep encouraging newer killer players by bullying them with flashlights and background player. He might just stick to the survivor side. We all know the equation of DbD. Enough survivors, and balanced perks + Enough killers, and balanced perks. = Balanced game. But if it goes like this: More survivors than killers with super strong and unbalanced perks + Not enough killers, with some of them having strong perks, but the new ones not. = Unbalancing the game, and killers refuse to play killer. Leaving no match for survivors and killers. We all know it's difficult to balance the game, because there's a lot of survivors that cry all about the killers being either too strong with strong killer perks and strong power. Dude, you have a lot of strong perks, flashlights, and toolboxes. Leave the killer mains alone, no need to nerf them to the ground.

Comments

  • Killer learning curve is rough. Always has been. It's hard for the first few dozen hours, but after some time you have enough skills to beat 90% of the teams you vs.

  • Background Player has not been a problem for a long time by now. Asking for a Nerf is quite silly.

    Your equation is also quite funny considering that for quite some time now Killers are the one with the long queuetime.

    Did you find some old Threads and thought you need to recite what was written there, despite it not being relevant currently? Because Background Player too strong and long Survivor queues was a thing in the past, but not anymore.

  • @NyxVaultX said:

    Look, I've seen many unbalancing things in Dead By Daylight, but one of these perks is 'Background Player', I mean, it looks great on the survivor's side paper, but when it comes to killer.. It's the complete opposite. This perk, with a 50% Haste, for 5 SECONDS, and 20 second cooldown? Dude, I could literally run across the map without worrying about exhausted? It's ridiculous how can it be left with only 20 seconds of cooldown. Yes, there have been much discussions about this perk. Before, the cooldown was 60/50/40 seconds for using Background Player. I mean, that was a reasonable balance, but right now? Seriously? SWF or Bully squads can pair it with Vigil, making the exhaustion go away even faster, and do more flashlight saves. It's literally so unfair for the newer killer players, to just get their first hook and then. "Hello! You're not hooking that player!" and boom! They flashlight that poor player, making them rage quit. I know that you're about to waste your breath commenting "That's how the game works", "Welcome to DbD" we all get it, except for newer players. If we keep encouraging newer killer players by bullying them with flashlights and background player. He might just stick to the survivor side. We all know the equation of DbD. Enough survivors, and balanced perks + Enough killers, and balanced perks. = Balanced game. But if it goes like this: More survivors than killers with super strong and unbalanced perks + Not enough killers, with some of them having strong perks, but the new ones not. = Unbalancing the game, and killers refuse to play killer. Leaving no match for survivors and killers. We all know it's difficult to balance the game, because there's a lot of survivors that cry all about the killers being either too strong with strong killer perks and strong power. Dude, you have a lot of strong perks, flashlights, and toolboxes. Leave the killer mains alone, no need to nerf them to the ground.

    The current version of background player is pretty okay. The version before with 200% speed was broken af because it really felt that people made it even 20 meters behind you still.

  • They already opened up the floodgates by nerfing Sprint Burst. I don’t see how you can have one exhaustion perk being so inferior to the others.