Killers eat good, huh?
It just feels like killers get what they want all the time.
They wanted dead hard nerfted? They got it. Spine chill, Shane's perk? got it.
Deliverance, sprint burst, vigil? Got it
Soon shoulder the burden, lithe, resilience, balanced landing will be getting nerfs, because of killer complains and spreadsheet will show that those perks are overused.
We had anti-tunnel system implemeneted - killers feedback made developers scrape the idea, they got rid of it.
Now killers tunnel and feel good about it. Can't say that about surviviors. They automatically lose a game because killer found the "weak link".
Atleast they nerfed ONE slugging perk, let's be happy.
Surviviors feedback about problematic killers doesn't seem to matter for a long time now.
Nurse, Kaneki and Jason destroy lobbies without a problem.
Well, atleast they nerfed blight and wins aren't that free anymore. We should be happy.
Basekit BT is being shortened - something that helped us a lot when killer went for immidiate tunnel.
We could make distance to a better loop, giving us a better chance.
Not everyone was using that offensively.
Solo queue? Who cares, right?
Find friends to play with just so we will slight chance to get escape sometimes.
Surviviors are DCing, giving up against their disliked killers. Making everyone have bad experience.
But we still didn't decide to think why that happens. Why would a survivior DC against their 5th overtuned jason in a row?
Or ghoul that doesn't really care about anything, bringing 4 slowdowns and 2 addons that literally act like perks.
Why don't we do something about that? Why don't we make survivior experience a little bit more enjoyable, so maybe those people will start enjoy the game more?
Why are surviviors giving their feedback and nothing is being done about it?
Comments
Knight is a hot take because…
He only had one guard to spawn, couldnt cycle through them. They hunted for 12s total, carnifex for 24s. So the only way to play him was to instapop the guard in the loop because no guard was ever able to get a hit.
Nowadays Knight can cycle through all his guards, can cancel unspawned guards, can despawn them by melee, got orb visualy removed from survivor pov, got longer trail, faster movement of drawing, beyond 10m his guards are homing onto survivors 2x as long and chase 2x as long, meaning that Jailor who has longest patrol time and speed homed into someone to dissapear 12s without hitting anyone and now he hunts for whole 48s without any add ons, Assasin for 24s and carnifex for 24s meaning that there are most likely getting hits quite often without exhaustion perks or immidiate w and holding w for 48s is boring. Flags used to spawn after 8s, now they spawn after 50 % hunt has happened. Recently they removed the manipulation tech where you touched the wall and window to confuse guard path, now they run through predrop pallet what was shadowbuff to Knight + his most insane add on, torch making him undetectable most of the game. Please, as someone who played a lot of Knight, don't tell me he was nerfed because he was gigabuffed.
Diminishing returns killed most off meta and fun builds and it will take ages to rebalance all the perks to make them more viable on their own.
Antitunnel/Anticamp/Antislug update during Krasue PTB was one of the most welcomed changes I was hoping for. I got rewarded for fresh hooks by free aura, extra regression and some faster traversal. But I guess that vocative part of community screaming for stale meta is heared more and reason why we probably never ever will get good perks. Can't imagine perks like power struggle, lucky break, dissolution, franklin's or else to even make it to live in it's current form nowadays. Pick Tapp's Detective Hunch fe. rework it so every time gen is done every survivor will see auras of pallets, windows, gens, totems, exit gates and chests for 20s. It will be good perk, but we are doing small numeric joke buffs instead.
Eruption/Call Of Brine and Overcharge meta was one of most boring meta ever for both sides I tried it out few times and never felt more bored playing killer. Running around three gens, completely ignoring survivors just to kick a gen and run to another gen, making each game min. 40mins untill survivors gave up from boredom while I was also bored af was awfull. No doubt it was one of most killer sided time of the game, but at what cost? Untill one side gets bored enough to give up. While I believe that 8 kick limit might be active in late game, let's say when 2 gens are left, it's still a reasonable change. Because it wasn't only skull merchant. There are currently so many good three gen killers (best will come - yay Judgment), but killers like Singularity, Skull Merchant, Knight, Houndmaster or Ghoul would be able to hold gens untill survivors die from 60mins game cap.
There are so much craps on survivor side, but those are not it.
I don't even think hyperfocus is that great and people still cry for nerf. If they call perks or perk combos like made for this + we gonna life forever, Champion of light, and many others I'll get it. And none side is playing toxic because they are forced to but because they can.
The most glaring issue with the game right now is the killer experience vs the solo queue experience.
The strongest killers and perks are mostly auto-pilot right now. Hex: Jason, Ghoul with Dissolution, DMS, etc. I don't blame anyone for running them, but we have to call a spade a spade. Killer perk choices are extremely impactful.
On the other hand, it genuinely doesn't matter what perks you run in solo queue. 95% of your results will be determined by matchmaking. It doesn't matter how good you get at the game or what your MMR is. You're going to be matched with genuinely dysfunctional players at least 50% of the time. You can have a 50-60% escape rate with 5k+ hours, and you are still going to get teammates that go down 3 times in the first 5 minutes without using a single pallet. Nothing you do matters.
Right now, you can play killer with your monitor turned off and still get value out of a full meta build. On the flip side, you can play solo survivor with your monitor turned off and have the exact same chance of escaping that you would if you tried your best.
It has to change.