Slugging is out of control.

Make unbreaka-bill base kit.
SoloQ is already miserable.
Not having a chance at all is boring.
1v4 doesn't feel like it's worth playing at all.
Killers should try to just get better instead of exploiting mechanics.
I never complain when I get rolled as a killer. It makes me a better killer.
It's just a waste of time if survivors can't get to 2 gen.

At this point I'd rather play 4v16 than 1v4.
It's boring to not have the ability to complete actions to earn bp.

Ya can't just keep killers happy if no one wants to play survivor as you need 4x the survivors for one round.
People who complain about killer ques need to realize it's because survivor is so miserable.
(end rant)

Comments

  • @Zakon05 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081011#Comment_4081011

    I don't… believe you, sorry.

    You either don't play killer that much or you're newer to the role, there's no other explanation.

    Resurgence is a broken perk, one of the most overpowered perks in the game. If you don't think so, you lack the game sense to understand.

    Not only does it synergize with the anti-camp feature, as killers don't typically want to hover around the hook very much, giving the survivors space to consistently make use of it.

    It also robs the killer of a ton of pressure. The survivor needing to take time to find healing is supposed to be slowdown for you. Or a risk/reward of staying injured in exchange for better gen efficiency. But the survivors simply don't need to make the choice, they can heal 4 seconds after being unhooked and be ready to take two hits after. Even if the survivor uses those hits in the most inefficient way possible, just holding W and not looping anything, it takes a large amount of time to re-down them after you find them again.

    No, Gift of Pain/Weeping Wounds does not help. I've tried it. It only slows down the heal a little, you need to be proxy camping to actually interrupt the heal. It's also a scourge hook, meaning it's RNG as to if you can even consistently make use of it or not, where Resurgence is available after every single unhook.

    You don't hear people complain about it often because, quite bluntly, most of the people on the forums and reddit are bad and only complain about the most obvious things like Sprint Burst and Dead Hard. Resurgence is like Vigil, it's silent in the way it breaks the game, you don't really notice it unless you have a firm grasp of the game's macro.

    You can believe or disbelieve whatever you like. I know how my games go and I know I play plenty of killer and perform well in my killer games. If you need to resort to thinly veiled insults against both me and the community on the forum at large? That says plenty.

    I never seem to have trouble with resurgence in my killer games, perhaps because i know when to push chases, when to drop chase to redirect and when to rotate back to hook to apply pressure at the right times.

    The point of weeping wounds is not the healing slowdown, it's the haemorrhage, if you pressure a resurgence user off hook for just a few seconds with a haemorrhage debuff they lose all value from the perk. At that point you can either commit for the tunnel or chase their unhooker instead.

    Like i said, simply need to agree to disagree, my stance isn't changing and yours definitely isn't. Beat just leave it at that, no sense arguing in circles.

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081017#Comment_4081017

    Some people just aren’t satisfied unless they are escaping a majority of their matches (at much higher rates than the average 40%) and because they don’t play killer, they don’t care how negatively it affects the killer experience.

    I'm baffled that people are saying this in the same thread where the Killer playerbase decrees that they slug specifically to avoid Survivor perks that activate with hook states and because it's super effective.   And the only solution they propose is to nerf survivors and/or those perks even more.  It's like they're never satisfied unless they get a 100% kill rate.

    So killers are avoiding perks which takes game knowledge. The killer is avoiding the perk to make the game easier on them thats how you play optimally. This would be like saying wow survivors splitting up and working on multiple gens is making the game way to easy on them gen rushing is getting out of hand. No its them playing well just Iike the killer is playing well.

  • @Domicci said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081047#Comment_4081047

    So killers are avoiding perks which takes game knowledge. The killer is avoiding the perk to make the game easier on them thats how you play optimally. This would be like saying wow survivors splitting up and working on multiple gens is making the game way to easy on them gen rushing is getting out of hand. No its them playing well just Iike the killer is playing well.

    Except it's a lot easier for the Killer to counter Survivors splitting up on gens. It's extremely difficult to counter slugging (which is why the Killers do it).

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081092#Comment_4081092

    Except it's a lot easier for the Killer to counter Survivors splitting up on gens. It's extremely difficult to counter slugging (which is why the Killers do it).

    Its not tho spread out and dont just run in randomly like people do all the time. You literally have 100 more seconds to save them over hook

  • @Domicci said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081107#Comment_4081107

    Its not tho spread out and dont just run in randomly like people do all the time. You literally have 100 more seconds to save them over hook

    Not so easy when you can't communicate with your teammates.

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