New killer idea: Wind Manipulator
New killer: StormBringer
This killer have the ability to control a storm that will pull/drag Survivors with the wind, causes survivors Hindered or Haste. Depending on which direction the wind Blows.
The killer can change the wind from one direction to another, with a longer cooldown.
The killer can lounge a Burst of Blow from multiple directions to push a survivor towards that direction.
• When the burst of Blow hit the survivor and they crash into a Object/Wall, the impact Injures the Survivors.
• The burst of blow have a main zones that is the strongest, to weaker impact depending which zone Survivors get Pushed.
• Red Zone Strongest push: Lounges Survivors Extreme: 22m within 16m range.
• Orange Zone: lounges Survivors Hard: 14m.
• Yellow Zone: Lounges Survivors Medium: 7m
• Blue/White zone: pushes survivors towars that direction.
The compass show which way the Storm is blowing. (North, East, West, South)
While starting the trial There is already spawned a storm with some wind that dosen't cause any Hindered/Haste.
• Later when the wind gets stronger, Survivors can crouch to avoid getting drifted from the Storm.
The Storm:
The Storm becomes stronger for each generator gets completed.
Start level Zero:
• Gray skies with some wind.
• Generators will always have a windsock/flag to indicate where the direction of the wind goes.
Level 1:
• Starting to rain and stronger wind.
• Wind Pushes Players with the wind: causes 1% Haste/Hindered running with the wind or against it.
Level 2: Moderate
• More rain and stronger wind.
• Wind Pushes Players with the wind: Causes 2% Haste/Hindered running with the wind or against it.
Level 3:
• Thunder storm with stronger wind.
• Each thunder causes survivors Oblivious 10s.
• Wind Pushes Players with the wind: Causes 3% Haste/Hindered running with the wind or against it.
Level 4:
• Louder thunder and lightning stikes near survivors. Causing deafened when within 12m of a lightning hit. Last 15s.
• Stronger storm.
• Wind Pushes Players with the wind: Causes 4% Haste/Hindered running with the wind or against it.
Level 5: Endgame
• The Storm is Unpredictable. The Wind is at the maximum power and Changing direction Faster, Plus Lightning hit the ground randomly, direct hit Causes "15% Hindered Or Injured on impact".
• Upright Pallets Reset when the wind blows it up from the right angle.
• Wind Pushes Players toward the wind: Causes 5% Haste/Hindered running with the wind or against it.
"Cosmetics will be effected by the wind/storm"
Instead of just wind that effect the map and players, there could be Whirlwinds that gradually stronger into tornadoes for each generator gets completed. These could drag survivors closer to the whirlwinds/tornados. Then give hindered inside, and haste running with the rotation of the wind.
This is just an idea of a wind manipulator killer that has the storm with them. And the storm becomes worse for more gens becomes completed. Does not matter if it is inside map or inside map for the storm. This all sounds OP now, but it needs to be balanced and better structured. An idea gotta start before mastering.
Map idea:
-Base being a big circle, looking like a compass and a clock mixed, have a big statue of each South, West, east. North. Exit gates can spawn under the statues.
"The killer should have some ragged robes as clothing"



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