myer's dash is too easy, similar to hillbilly, just total lack of skill requirement and unsatisfying

makes the game feel kind of cheesy honestly. you compare it to chucky where there's a ton of counterplay, tons of hit or misses. honestly chucky's dash, as weak as it sometimes can be, is extremely satisfying to use. but myer's dash feels like it was made by a modder who lacked the time and resources to actually do it the right way. hate to say it like that but it feels amateur compared to other things that are in the game.

Comments

  • If hill billy is easy character than you have 6k hours and main him or you just play against new survivors that run straight from your saw in open, he is mechanicaly one of hardest killers in the game and the time when you can curve with his power is limited and can be crouch teched. Mayers m2 strike isnt still fully controlable as m1 attack with your mause but little more limited still its way better than before and his power should be threat not a joke. Mayers isnt super strong he just feels better to play as because you have more option then before. Chucky got hard nerfed more than mayers and is one of DBD history most nerfed killer in short time window with others like merchant, tbh honest chucky isnt that hard to play as he has worse turn rate but longer dash and doesnt have that limits like spending time stalking but only his cooldown which is like what 14 seconds.

    Mayers evil incarnate mode is stronger but have more requirements than chucky and only chuckys downside is his ability to control the camera when using scamper or on the end of his dash where he can damage survivor.

  • Hillbilly is easy? We have truly entered the Twilight zone.

    I can't wait to see the overblown reactions when they fully remove the sensitivity modifier on Mikey's strike.

  • @Abbzy said:

    If hill billy is easy character than you have 6k hours and main him or you just play against new survivors that run straight from your saw in open, he is mechanicaly one of hardest killers in the game and the time when you can curve with his power is limited and can be crouch teched. Mayers m2 strike isnt still fully controlable as m1 attack with your mause but little more limited still its way better than before and his power should be threat not a joke. Mayers isnt super strong he just feels better to play as because you have more option then before. Chucky got hard nerfed more than mayers and is one of DBD history most nerfed killer in short time window with others like merchant, tbh honest chucky isnt that hard to play as he has worse turn rate but longer dash and doesnt have that limits like spending time stalking but only his cooldown which is like what 14 seconds.

    Mayers evil incarnate mode is stronger but have more requirements than chucky and only chuckys downside is his ability to control the camera when using scamper or on the end of his dash where he can damage survivor.

    Actually you can relatively easy negate chuckys disadvantage to his turnangle. You're right that you can't fix the issue with turning after a scamper, but you can dash in way that doesn't need you to correct you flick right before hitting. Chuckys dash works like a combination of onis dash and pigs dash, so you can only move forward and to the sides, BUT you can use the moondash from pig - so you can simply do a 180 with him around a loop and with some reactiontime while you're still on the curve you can already position yourself to hit there most of the time. Of course you can react to that trick relatively easy, especially now that his dash is so slow, but it's possible.

    (The maximum of this is btw almost 270° around a loop - the more you look into the wall the more turnangle you get, but you're also moving slower backwards and survivors can react quicker to that then. Also you lose how far you can get around the loop because it's on time not distance)

    Sorry for interrupting you, I just really like that trick and I didn't see it ever mentioned really :D

  • @Dwight_Fairfield said:

    Hillbilly is easy? We have truly entered the Twilight zone.

    I can't wait to see the overblown reactions when they fully remove the sensitivity modifier on Mikey's strike.

    Now there is some turnrate limit because when you make sharp turns you need to have high sensitivity or camera turn on keyboard to make it not to mention getting stuck in some holes when you try to hug a loop with it but the loop line isnt a same like space between two boxes on that loop etc.

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020701#Comment_4020701

    Actually you can relatively easy negate chuckys disadvantage to his turnangle. You're right that you can't fix the issue with turning after a scamper, but you can dash in way that doesn't need you to correct you flick right before hitting. Chuckys dash works like a combination of onis dash and pigs dash, so you can only move forward and to the sides, BUT you can use the moondash from pig - so you can simply do a 180 with him around a loop and with some reactiontime while you're still on the curve you can already position yourself to hit there most of the time. Of course you can react to that trick relatively easy, especially now that his dash is so slow, but it's possible.

    (The maximum of this is btw almost 270° around a loop - the more you look into the wall the more turnangle you get, but you're also moving slower backwards and survivors can react quicker to that then. Also you lose how far you can get around the loop because it's on time not distance)

    Sorry for interrupting you, I just really like that trick and I didn't see it ever mentioned really :D

    You can moondash but thats more like mind game than helping landing the hit, I found this when you reach the end of his dash distance or stop his dash earlier by releasing m1 (or what key is it) than he is doing some sort of attack and you can use your mause (for me camera turn on keyboard which is same as controler becasue I have not big mausepad and lower sensitivity) to navigate his hit towards survivor but something like 180 isnt possible I think and you kinda have to preturn to hit survivors behind corners with this. His scamper is more good as mobility tool or catching survivor who predroped and cant hide behind some corner or runs straight to get you hit but smart survivors will hide next to pallet knowing you cant do anything to them.