Crotus Prenn Asylum Realm

Recently, we released a quality-of-life update that adjusted how pallets were laid out across certain Realms. We'd love to dig into the specifics of what you like and don't like to help inform future adjustments.

In this thread, let's focus on the Crotus Prenn Asylum Realm. How do you feel about the quantity of pallets here? Are there specific areas you feel have too many or not enough pallets? Share your feedback here - the more specific and detailed you can be, the better! Bonus points if you can share screenshots!

And as for this poll, overall, how do you feel about the current state of pallets in the Crotus Prenn Asylum Realm?

Comments

  • @FossilisedXeno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017966#Comment_4017966

    Hello, i was one of the commenters here. You asked for screenshots so here they are.

    https://us.v-cdn.net/6030815/uploads/RCR8PD38W3I9/202c07-7e1-jpg.jpg

    The pallet on the far left is 1 of 3 god pallets in this one main building. There is no alternative path other then running the other way and looping back round to the other side of the pallet. The pallet then leads into either the upstairs, which has another god pallet ill go into later, or the window which ill go over now

    https://us.v-cdn.net/6030815/uploads/QCICUSZB767S/20ee5c-7e1-jpg.jpg

    Here is outside of that window. The fence thingy makes it hard to get to survivors as an M1 killers, as the lead up to the window is a straight line. Making fast vaults easily obtainable. Not to mention killers coming in from the right can't cut them off because of the fence thingy. So they can't intercept survivors going for the vault. This also makes the god pallet easy to get to from outside the Main Building. Which itself is surrounded by tiles with decent pallets. So you can loop a killer on a tile, run to the main building and get to the god pallet. This is 1 god pallet out of 3 btw.

    https://us.v-cdn.net/6030815/uploads/G8NI3P4CK8SU/20a60a-7e1-jpg.jpg

    This is the second god pallet. Predropping this basically ensure the killer has to kick it unless your Nurse, Blight or any ranged killers. The wall being see through makes it impossible to mindgame this pallet, not to mention even if it was a solid wall, the tile is so long that by the time the killer comes around the corner the survivor would be given plenty of time to vault the pallet. This pallet also isn't to far from the previous pallet and window. Making it very easy to chain that pallet into this on.

    https://us.v-cdn.net/6030815/uploads/ICRF9C5H29S1/20405f-7e1-jpg.jpg

    The 2nd god pallet is also very close to this section of the main building. You can't see it in the previous screenshot, but I if i looked to the right i would be right infront of the doorway to this section. This section is particularly bad as the window here isn't high enough that survivors don't slow down after falling from it to heavily.

    https://us.v-cdn.net/6030815/uploads/H16S3UJ5ZH0E/201135-7e1-jpg.jpg

    The window leads into tiles like this one for instance. Meaning you can chain a god pallet into a window and then into more tiles, With little to no skill expression on the survivor end. It's just: "Run to pallet, Drop Pallet. Run to Window, Vault Window. Run around to Tile. Drop Pallet". IT's super uninteractive on the killers end. Even if your playing a strong killer, it's not fun when a map basically holds the survivors hand when looping like this.

    https://us.v-cdn.net/6030815/uploads/R5HIRDO7M0ZM/2060be-7e1-jpg.jpg

    This is the third and finale god pallet. It is located upstairs, which if yiu look at the first screenshot, the first god pallet is very close to stairs. Making this pallet very accessible (although note the stairs in the first screenshot and thi one aren't the same. the pallet is still very accessible tho as the killer is going to be preoccupied kicking the first pallet survivors can just make it to this one). Just like the first pallet, there is no other way past this pallet, unless if you try to cut through the middle section, which takes awhile and the survivor can just vault this pallet and run back downstairs into the 2 other god pallets.

    https://us.v-cdn.net/6030815/uploads/HV5KYKZ67GUD/20fb48-7e1-jpg.jpg

    The stairs behind the pallet lead directly into the window that's next to the 2nd god pallet. Which is close to the first. Which is very accessible through the window. So that's 3 whole god pallets in one section of the map alone. This map also has shack, so that's another very good tile survivors can loop. What is Ghostface (commonly seen as a very weak killer) supposed to do in this situation exactly?

    I would personally get rid of 1 of the 2 pallets downstairs. and make the remaining one less safe and auto-pilot. The upstairs one i think is fine as survivors doing the gen in the middle section upstairs need something atleast.

    Keep in mind that all these pallets are very accessible from outside of the Asylum, through multiple entrances and windows. This is ontop of all of the other usual tiles and loops that weaker killers like Trapper, Skull Merchant, Pig and Legion struggle on.

    Please fix this main building, aswell as the mountains of pallets you decided to add to a very bad map for killer. It's great you guys are making typically seen killer sided maps less offensive. But also please do the same for Survivor Sided maps. Like this map, Eerie of Crows, Garden of Joy etc.

    This is an immensely helpful post - thank you!! The details and screenshots make this incredibly clear. I'll make sure this is passed along to the team.

  • Too busted for surv, revert it on this realm.

  • Nevermind.
    This one is also another topic where I'll not be copy/pasting the same text because both maps now feels like 2v8 without the extra killer. They were already surv sided and needed LESS pallets, not more.

  • This is the last map that needed this change, it's better off reverted

  • @beerey said:

    The pallet spread in this realm is so tight now to the point where you can literally have 2 pallets spawn inside a filler tile (not to be confused with double pallet fillers) + another filler/tile RIGHT next to it.

    is there nothing people wont complain about as a killer? truely. as a 50 50. how are survivors supposed to have a chance if they keep getting dead zoned? instant win for killers.

  • I'll be saying the same message in each of the pallet forums, because it has universally applied to my matches since the update.

    Unless I'm playing a killer with a dedicated pallet shredding build with Brutal and Fire Up, ala Shadow Dance Wraith, Iri Button Legion, Nemesis or Hair Brush Myers, the experience of playing the killers I enjoy (M1) has been miserable. Even when I do play a pallet shredding build, I still find I lose more of my matches because I can't dedicate enough of my perk load out to gen slowdown.

    All in all, the pallet density update has felt like an excessive punishment to players who like to use M1 killers.

  • I don't get how this pallet density change was a smart call unless there are some unspoken changes coming to assist M1 killers with the current state of the game.

    I've had to abandon all but my knockdown-only builds to stand a chance as Ghostface with the pallet increase. Catching people with the previous pallet density was already an extremely tall order using nothing but M1, a gimmick power and zero chase tools. This change has been a pretty huge middle finger from my POV.

    Now I have to play a very drawn out game of stab tag, ignoring hooks and leaving everybody in the dirt, otherwise I can't generate enough pressure/break enough pallets for it to start to matter in a timely fashion. With the increased pallet density creating a web of interconnecting safety, enhanced status recovery from vigil, gen speed and endurance factored in, you guys have effectively set up an environment where nobody actually has to be good at anything to take lower tier killers on multi-gen chases.

    I don't even have time to sneak around and use night shroud the way it was intended if I expect to end up beating survivors who understand how to play.

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017567#Comment_4017567

    Would you happen to have any screenshots you could share of this? I'd love to share these concrete examples with the team.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017570#Comment_4017570

    If you have any screenshots of these multiple filler loops chaining together, they would be incredibly helpful for us to bring back to the team.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017575#Comment_4017575

    Would you be able to share screenshots highlighting these god pallets? I can make sure these are flagged to the team!

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017700#Comment_4017700

    Thanks for taking the time to share all of this! I'll be sure to go through this and include any relevant notes for the respective Realms.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017881#Comment_4017881

    Do you have any screenshots you'd be able to share of these particularly strong loops? I'd love to bring concrete examples back to the team.

    Screenshot 2025-10-27 131245.png Screenshot 2025-10-27 131752.png
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