Last Stand is too OP

I'm not talking about the stun effect of Last Stand. Once this perk is charged, you will permanently gain the following effects until you stun the killer.

• Vaulting becomes faster like Finesse
• Vaulting makes no sound like Quick & Quiet
• Hitbox becomes smaller while vaulting

Being able to use Finesse and Quick & Quiet without any cooldown from a single perk is simply too OP.

I apologize if this is difficult to understand as I am using DeepL translation.

Comments

  • @cburton311 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976175#Comment_3976175

    reading comprehension for the lose. I said it isnt game breaking which is factually true. The game works fine, everyone can play and killers can still kill people with this perk…its just harder. Additionally, I have seen less than 5% of my teammates with this perk so it is additionally a marginal impact on the game.

    So to summarize, learn to read all the words and then use your grey matter to understand them.

    As well as streetwise, it gave unfair advantage, I explained why.

    Nor the blood rush, or streetwise was breaking the game, but it was rational decision to turn this off. Because it was breaking balance. I can read really well, don’t worry

  • @PuddleOfBludd said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979060#Comment_3979060

    that is absolutely a lie. The only way that happens is if it is paired with at least two other perks..

    the same thing can be said about several killer perks when they are paired together with other perks. So you are blatantly being disingenuous here. It takes a total of eight seconds for you to be able to pick yourself up and the cool down from an M1 is not longer than eight seconds. You are just straight up lying.

    what about huntress/phead/artist/twins? They can down survivors from afar and need time to go there. Don’t want to mention trapper with purple addon even.

    every killer perk can be countered or requires condition that makes perk useful in rare cases

  • @PuddleOfBludd said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979060#Comment_3979060

    that is absolutely a lie. The only way that happens is if it is paired with at least two other perks..

    the same thing can be said about several killer perks when they are paired together with other perks. So you are blatantly being disingenuous here. It takes a total of eight seconds for you to be able to pick yourself up and the cool down from an M1 is not longer than eight seconds. You are just straight up lying.

    And that build will catch on like wildfire the moment the trolls get a hold of it. It's about fairness. Yes survivors should be able to pick themselves up if they've been slugged for an extended period of time, not within 30-60 seconds. That's just way too fast, especially when you're dealing with a team that's bombing the killer for the save.

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979077#Comment_3979077

    what about huntress/phead/artist/twins? They can down survivors from afar and need time to go there. Don’t want to mention trapper with purple addon even.

    every killer perk can be countered or requires condition that makes perk useful in rare cases

    Exactly! Any killer that has a mechanic around downing from a distance or slugging as part of their kit/gameplay will be put at a disadvantage because they won't be able to cross the map fast enough before the survivor can pick themselves up.

    Every perk and playstyle should be counterable.

  • @BrightWolf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979137#Comment_3979137

    Exactly! Any killer that has a mechanic around downing from a distance or slugging as part of their kit/gameplay will be put at a disadvantage because they won't be able to cross the map fast enough before the survivor can pick themselves up.

    Every perk and playstyle should be counterable.

    But, it’s in their core power… they meant to down u from far away distance lol, because that’s the only advantage they have…. They have to play as m1 just because u healed teammate?

    Or it’s a hint to play ghoul with hard tunnelling?

  • @BrightWolf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979077#Comment_3979077

    And that build will catch on like wildfire the moment the trolls get a hold of it. It's about fairness. Yes survivors should be able to pick themselves up if they've been slugged for an extended period of time, not within 30-60 seconds. That's just way too fast, especially when you're dealing with a team that's bombing the killer for the save.

    I love how every killer claims that all they face are SWFs despite it being a known fact that’s not the case. You just want to be able to slug without any risk that’s all it comes down to.

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979077#Comment_3979077

    what about huntress/phead/artist/twins? They can down survivors from afar and need time to go there. Don’t want to mention trapper with purple addon even.

    every killer perk can be countered or requires condition that makes perk useful in rare cases

    TotH, Face the Darkness, Undying, Devour Hope.

    So by your logic, Devour Hope needs a MASSIVE nerf because it can be paired with other things in a build to make it disgustingly overpowered.

  • https://www.reddit.com/r/deadbydaylight/s/eEJv0YDKUc

    Sure, looking at this video, I can find hexes builds op and unstoppable :) Let’s compare more hexes that depends on rgn with any other perk in this game!

    Then I should build my argument by throwing dice for charisma points, if someone here @PuddleOfBludd provides comparassion of normal perks with hexes

  • @PuddleOfBludd said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979148#Comment_3979148

    I love how every killer claims that all they face are SWFs despite it being a known fact that’s not the case. You just want to be able to slug without any risk that’s all it comes down to.

    I'm not claiming I face four-man SWFs every game, you realise that two friends playing together also counts as SWFing, right? And a match can also be of two two-man swfs being paired by the MMR.

    What I'm saying is that it can become possible once more and more people find out about the perk combination, either due to content creators bringing light to the issues or just by being active in the DbD social media circle. Which means that people will start equipping them "for a laugh," or just to see if it's really that broken or OP.
    EG Sabbo Builds, or Gen-Kick meta, old CoH boon/healing builds. Head-On+Flashbang, Deception to stun the killers, Old killer/survivor exploits. People who equip Vigil + Sprintburst to abuse the exhaustion stacking, and, most recently, players who abused the Streetwise bug to get infinite charges on items.

    Slugging always comes with a risk, I will grant you that. However, that risk shouldn't be survivors who are to pick themselves up after eight+ seconds because the killer is otherwise locked into the basic attack cooldown, accidental vault/locker check animation or checking to see if someone is nearby for a pallet or flashlight save. Because an eight-second pick up unfairly punishes killers who aren't slugging for the sake of slugging but just for being strategic, or because they have to take time to walk over to the Survivor who was downed by the killer power (Huntress, Trickster, Artist, Twins, Trapper, PyramidHead) or because ping/latency decided the survivor didn't go dow where the game showed they did, but where the survivors ping said that they did, which would be a few feet away from the killer.

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979187#Comment_3979187

    But, it’s in their core power… they meant to down u from far away distance lol, because that’s the only advantage they have…. They have to play as m1 just because u healed teammate?

    Or it’s a hint to play ghoul with hard tunnelling?

    Or I dunno, run to the downed player, see them pop up and then down them again.

  • btw guys, they thought they ''fixed'' the perk, but the perk still gives the i-frames from pallet vaults.

  • @BrightWolf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979229#Comment_3979229

    I'm not claiming I face four-man SWFs every game, you realise that two friends playing together also counts as SWFing, right? And a match can also be of two two-man swfs being paired by the MMR.

    What I'm saying is that it can become possible once more and more people find out about the perk combination, either due to content creators bringing light to the issues or just by being active in the DbD social media circle. Which means that people will start equipping them "for a laugh," or just to see if it's really that broken or OP.
    EG Sabbo Builds, or Gen-Kick meta, old CoH boon/healing builds. Head-On+Flashbang, Deception to stun the killers, Old killer/survivor exploits. People who equip Vigil + Sprintburst to abuse the exhaustion stacking, and, most recently, players who abused the Streetwise bug to get infinite charges on items.

    Slugging always comes with a risk, I will grant you that. However, that risk shouldn't be survivors who are to pick themselves up after eight+ seconds because the killer is otherwise locked into the basic attack cooldown, accidental vault/locker check animation or checking to see if someone is nearby for a pallet or flashlight save. Because an eight-second pick up unfairly punishes killers who aren't slugging for the sake of slugging but just for being strategic, or because they have to take time to walk over to the Survivor who was downed by the killer power (Huntress, Trickster, Artist, Twins, Trapper, PyramidHead) or because ping/latency decided the survivor didn't go dow where the game showed they did, but where the survivors ping said that they did, which would be a few feet away from the killer.

    If you are in a basic attack cooldown for 8 seconds you may want to consider getting a different internet provider.

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