Average party size 2019 (what do you think?)
3-6% of matches were against a 4 man SWF. This data, even though it's quite old, is still relevant to this day since the average party size doesn't change by a massive amount over the years.
@Peanits said:
Earlier this week, we asked you what statistics you would like to see. Since then, we have collected data on some of the most popular requests and designed some fancy graphics for them. There are a few things to note:
- This data does not include the recent PTB.
- Data involving rank was collected shortly before a rank reset (April 1st to April 7th).
- These are very general statistics, so use caution before drawing any conclusions.
https://us.v-cdn.net/6030815/uploads/719/CPIDC1XE8JBT.jpg
Average Party Size
This is the overall average, between all ranks and platforms, of how many other Survivors players are queuing up with. More than half of the total Survivors are playing solo, while only 3-6% are playing in a full Survive With Friends group. This is based on the group size out of the total number of matches.
https://us.v-cdn.net/6030815/uploads/771/II0BH5BS6HP0.jpg
Party Size Survival Rate
This is the average chance of Survival per Survivor depending on the size of the Survive With Friends group they are playing in. This is an average between all ranks on all platforms.
https://us.v-cdn.net/6030815/uploads/270/X1L1JQEBEOMA.jpg
Survival Rate by Rank
This graph shows the average rate of survival per Survivor at any given rank, per platform. Please note: The data collected is using your rank after the match, so players who depipped from rank 1 down to rank 2 would appear as rank 2 for our purposes. This is likely the reason why you'll notice a large gap between the survival rate of rank 1 and rank 2: Players who survived were more likely to pip and maintain their rank, while those who died were more likely to depip and lose their rank.
This data was also collected between April 1st and April 7th, after the pipping thresholds were originally changed but before they were later tweaked to be more forgiving for Survivors. Because of that, the statistics at this rank are from a small sample size consisting solely of the best players that could maintain rank 1 with the strict pipping conditions.
https://us.v-cdn.net/6030815/uploads/198/WJGATDU9GIYC.jpg
Average Game Length
This graph shows the average game length at any given rank for each platform. This is the time from the start of the match until the final Survivor either escapes or is sacrificed.
https://us.v-cdn.net/6030815/uploads/103/8BOLFYNH0D9I.jpg
Most Popular Killer by Rank
This chart shows which Killer is the most popular depending on rank, per platform. For example, on PC from rank 1-4, nurse is the most popular Killer, while Hillbilly tends to be more popular from rank 5-12. The highest overall usage for any Killer at a given rank is the Nurse at rank 1, coming in at 22.39%.
https://us.v-cdn.net/6030815/uploads/398/4A494UUNC0WZ.jpg
Highest and Lowest Kill Rates
This chart shows the deadliest (yellow) and least deadly (red) Killers per platform. These stats are an average for all ranks. Since there are four Survivors, a 50% kill rate equates to two Survivors escaping and two Survivors dying.
https://us.v-cdn.net/6030815/uploads/928/2YVQMEWUS0KN.jpg
Most Used Perks (Survivor)
This chart shows the most popular Survivor perks based on rank ranges between all platforms. We decided not to display ranks 13-20 as they tend to be more random (newer, lower ranked players tend to use whichever perks they have rather than picking what they want specifically). The numbers displayed are the percentage that perk is used of all perks used at that rank.
https://us.v-cdn.net/6030815/uploads/781/T8VE1J9V3G07.jpg
Most Used Perks (Killer)
This chart shows the most popular Killer perks based on rank ranges between all platforms. Like the Survivor perks above, we decided not to show ranks 13-20. The number displayed are a percentage of the total perks used at that rank range.
Is there something that confuses you? Maybe you'd like to know a more precise number on one of these stats? I'll be doing a live Q&A in the official Dead by Daylight Discord server tomorrow at 2PM EST.
If you are not in the Official Discord server, you can join here: https://discord.gg/549m9NT
The Q&A will take place in the #game-discussion channel.
Please spark some debates in here
Comments
My matches do feel hell a lot like cordinated 3 to 4 stacks, not all of them feel like it but almost every next aka second match i get are people who are nowhere to be seen, i run full myers stealth build, so only premonition works againts me but when i check they never run any of those perks.
Either way i dont just lightly accuse people but it feels a hell a lot like hacking tools because i get it map tiling exists but this is outrageous.
One match i manage to wipe the floor i get left with 3 to 4 gens then next match one to two hooks and gen rush without me bring able to even see them majority of match and i do my stalking very seriously
Whats there to debate? We don't have data on party sizes outside of vague guesses based on a few extremely outdated stats.
Please spark some debates in hereAs Ryuhi mentioned, there really isn't anything to debate.
If you're in the mood for just speculation though:
That's probably about the number, maybe a bit higher. Most people don't plan out their gaming, its not like the pencil in on the calendar 'DbD, 6PM, with Ashley, Dave, and Matt'. People jump on, make a decision about what they want to play, maybe invite some friends who are also on, and then play video games. Even groups who have organized nights you have issues with people being unable to make it or competition from other games.
I would have to say that thise stats aren't vague, they come from an official tracker done in 2019. Yes they are old, but not vague. I just wanted to put it out here for people that say that dbd is all SWF no soloq.
It would seem very unluckly for the stats to inverse themselves (so less soloq that 4 man swf)
OOops I forgot to tag you before the paragraph
Definitely a lot of cheaters out there these days. Gens that are blank one moment, then come back around 30 seconds later and they're near done, with no survivors to be seen, even with Nowhere to Hide. They're like ghosts.
Yeah i stopped using nowhere to hide, i went for scratched mirror or vanity but scratched is way better at catching them, but sadly they seem to still not be seen not until in legit at 2 to 3 gens left.
But then guess what my next match is fine like i can legit see them, bare in mind i fully run silent perks and addons so not sure why i get matches where people are nowhere to be found.
Only corrupt seems to flush them out to front gens