Shouldn't Off the Record deactivate when healed to full?

I don't really understand why survivors are able to weaponize OTR by getting in front of the killer when healed and being able to tank 2 hits?

If you are healed to full, you are definetly not being tunneled. I could argue it should be the same for DS.

It is not that easy as "just hit the survivor", as now is not enough to hit them once but twice. Hell if they have DS they can still tank a 3rd hit, knowing that being down will not be a problem at all, while their mate and the original target can keep chaining loops forever.

Its a lose-lose situation for the killer. Also yes the survivor weaponizing the perk is not doing gens, but probably their two mates are. If you keep with the chase it will last a hell tons of time. If you decide to leave the chase then you have already lost time in it and leading into nothing just because the survivor could tank an extra hit that he shouldn't be able to.

The worst part is that im not even trying to tunnel, i am actively trying to get the other survivor but i am being punished by one of the "anti-tunneling" perks.

Comments

  • @sizzlingmario4 said:

    No it shouldn't deactivate when healed. If you barely get healed in time but the killer is still going back to hook for you that is still tunneling.

    If your issue with OTR is using it aggressively to bodyblock for other survivors, I agree that's annoying and something that could be addressed, but having it deactivate when healed wouldn't be the best solution for that. You don't need to get healed to make that strategy effective.

    Don’t heal under the hook? That’s such a mistake usually

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3971651#Comment_3971651

    The time you waste healing is 24 seconds at minamum, and you lose OTR immediately. Its really not that hard to just insta eat someones OTR (in the form of a bodyblock or off hook), and if they're running ds as well and taking down, just wait it out cus its probably about to deactivate from how long their heal and time to reach chase took anyway.

    OTR deactivates at the moment you start healing yourself, not when you finish healing yourself.

  • If being honest, if u are unfairly getting tunneled, even ds or this perk can’t help u. Killer can be persistent nowadays

  • otr is kinda overloaded but eh, it's fine.

  • @albertoplus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3971721#Comment_3971721

    OTR deactivates at the moment you start healing yourself, not when you finish healing yourself.

    Yes, so obviously you're not being tunneled. And in fact a self heal takes at least 24 seconds by default. So there should be no problem woth OTR hittakes unless someones wasting time as they would be self healing

  • @PatchNoir said:

    https://forums.bhvr.com/dead-by-daylight/discussion/451962/shouldnt-off-the-record-deactivate-when-healed-to-full

    not only that but while they have hook endurance they shouldnt have any collision at all for killers. Basically you can use OTR,DS,BT as weapons to get out of the hook and bodyblock super strongly with the hook haste on top of it.

    I love that we talk about chasing the rescuer, but the rescued just keeps getting into your way until you eat the ds or slug them, also these antitunnel perks should deactivate once another person is hooked, in high mmr you will constantly see someone come back full life to get aggro just to still have OTR or DS even after you hooked, kicked gens and such. Now its worsened because resetting is FAST

    Exactly!

    Anti-tunnel features should only work to combat the thing that everybody complains about - "Tunneling."

    Anti-tunnel features should not alternatively function as anti-pressure tools that punish the killer even if they are NOT tunneling.

    I reiterate: No more nonsense, please.

  • @CatFish said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970263#Comment_3970263

    Meanwhile, the pick rate of the knockout was 1.4% but it was nerfed anyway, If something is rarely used, it does not mean that it should bypass the balance rules

    Knock Out is reworked rather than being nerfed because it was super harmful for SoloQ while not effective against survivors with communication.

  • @Anti051 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3971091#Comment_3971091

    Exactly!

    Anti-tunnel features should only work to combat the thing that everybody complains about - "Tunneling."

    Anti-tunnel features should not alternatively function as anti-pressure tools that punish the killer even if they are NOT tunneling.

    I reiterate: No more nonsense, please.

    thats why I adore babysitter and bloodrush so much

    I cant fathom a scenario where they actually get weaponized against killer not going out of their way to tunnel.

    absolute worst case scenario you can bodyblock with bt slightly more efficiently which is hardly a big deal in comparison to infinite basekit bt or DS or StB just punishing you for existing

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