New meta perks are so boring

there’s a lot of perks in this game but it seems like there’s almost no reason to not use the same 4 perks that you find are the most efficient for you. Instead of switching up the meta every couple months they just release a bunch of useless perks that are either just worse versions of other perks, or just overall not useful. I think that they should do what they did back in 2022 when aot came out and they shook up the meta. Like how dead hard got reworked to require more skill and a bunch of other useless perks became very useful like how Deja vu was getting people to realize how important 3 Genning was. it would just make the game so much more interesting because of how you have to figure out what perks work best in this new meta. But now it just feels like perks are becoming less interesting because there no reason to ever switch them with other mediocre perks.

Comments

  • We could have had Chaos Shuffle, but nooo that got moved… *crosses arms and pouts*

  • Hot take: Survivours should be able to equip only unique perks, so they dont repeat in the same match

    (i have no idea how bhvr would do this tho lol)

  • Changing meta doesn't make sense, at least in how Patch 6.1.0 did it.

    You just created exactly stale meta as before and some perks are simply needed for their unique effect. There is a reason why many of them got buffed back later…

    You need to simply buff other perks to create more alternatives. Not really difficult imo…
    Issue is most perks have simply effect you can't save with number changes.

  • @PetTheDoggo said:

    Changing meta doesn't make sense, at least in how Patch 6.1.0 did it.

    You just created exactly stale meta as before and some perks are simply needed for their unique effect. There is a reason why many of them got buffed back later…

    You need to simply buff other perks to create more alternatives. Not really difficult imo…
    Issue is most perks have simply effect you can't save with number changes.

    I would like brine to be back to 200% or 175%

  • @PetTheDoggo said:

    Changing meta doesn't make sense, at least in how Patch 6.1.0 did it.

    You just created exactly stale meta as before and some perks are simply needed for their unique effect. There is a reason why many of them got buffed back later…

    You need to simply buff other perks to create more alternatives. Not really difficult imo…
    Issue is most perks have simply effect you can't save with number changes.

    They've already done that. Dramaturgy, vigil, finesse are all stuff that's viable next to built to last, botany desperate measures, etc. the survivor meta is pretty flexible.

  • I feel the survivor pool is decent and flexible right now; there's tons of weird and wacky perks you can run now like Treacherous Crows, Wicked, Empathic Connection for example whereas before AoT the survivor meta was much more rigid and defined

    there's no perk I feel I have to take like old BT

  • @Ohyakno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964824#Comment_3964824

    They've already done that. Dramaturgy, vigil, finesse are all stuff that's viable next to built to last, botany desperate measures, etc. the survivor meta is pretty flexible.

    I think survivors have many possible and viable builds. I don't really see an issue there, simply because it's more flexible with 16 perks, so you can focus on single thing and let others handle rest.

    When people complain about "meta", it's usually killer's meta and nothing really got into meta in last years…
    Killer meta perk can be only information, or slowdown. Other perks are going to be specific for each killer. Well, we didn't get new slowdown perk since Artist, at least not good one…

    So of course killer meta didn't change, instead it shrinked, because of 3-gen feature, which directly nerfed several perks and their synergies.

  • @letmeworkatbehavier said:

    there’s a lot of perks in this game but it seems like there’s almost no reason to not use the same 4 perks that you find are the most efficient for you. Instead of switching up the meta every couple months they just release a bunch of useless perks that are either just worse versions of other perks, or just overall not useful. I think that they should do what they did back in 2022 when aot came out and they shook up the meta. Like how dead hard got reworked to require more skill and a bunch of other useless perks became very useful like how Deja vu was getting people to realize how important 3 Genning was. it would just make the game so much more interesting because of how you have to figure out what perks work best in this new meta. But now it just feels like perks are becoming less interesting because there no reason to ever switch them with other mediocre perks.

    Agree:

    Killer side - corrupt, dms, pain res, surge, lethal

    Survivor - windows, resilience, ds, lithe, off the record

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/451333/new-meta-perks-are-so-boring

    Agree:

    Killer side - corrupt, dms, pain res, surge, lethal

    Survivor - windows, resilience, ds, lithe, off the record

    They better not touch my resi as long Ghoul breaths…