Should keys and maps stay the same rarity or should they become more common?
what are yall's thoughts, because this items seem fun but they are kinda rare compared to my 400's of medkits.
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Survivors
what are yall's thoughts, because this items seem fun but they are kinda rare compared to my 400's of medkits.
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Doesn't matter. Sustaining iri items/addons hasn't been hard since years. Just use your White Wards.
I still think the items are just an awkward and unintuitive - borderline vestigial - part of the game. I mean, the first ability they list for keys is that it can reveal auras. What does that have to do with keys in any way? If keys just being used as keys for the Hatch or Chests is seen as too situational or too overpowered, then just change what the item is altogether.
Maps revealing pallet and vault auras makes more sense, but still just seems a little specific? How about the Map actually add a minimap to your UI? At the lowest rarity, that's all it does. But at higher rarities, it starts to put more icons on the minimap, like generators or pallets. That'd be a huge quality of life boost to newer players without making the hardcore players who have memorized that stuff any more powerful.
I also think there could be a Crowbar item so Survivors can break down doors. Doors are weird because it's almost never a benefit for Killers to break them, but they're the only ones who can.
Then again, Items being consumables earned from the Bloodweb itself is still just an awkward system. I don't mean to be all negative, I just think that the current item system is better off replaced than improved because it's inherently awkward.