Singularity is ridiculously over-tuned.

Tell me again why we nerfed EMP's? Why can survivors infect each other when it's brain dead easy to reinfect someone in chase? Why are pods not removed when shocked with the EMP when they are again, brain dead easy to replace (like hag)? Why are there so few printers that can also be easily trapped with a nearby pod?

His chase power is too strong to be so strict in countering. Despite all the feedback following the giga buffing of singularity why has nothing been toned down? You can leave the extra time required to take an EMP and the hindered when charging it, but the rest is too much.

Comments

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956668#Comment_3956668

    I don't know… like the problem with your idea is that she would still be pretty bad. Look at Freddy rework, while he's now in way better spot, he got a full pack of powers. And simply SM having only her drones and radar isn't enough to be good killer. Tbh I loved playing the chess merchant era version of SM the most, not because 3 genning, I've never done that, but she had multiple chase-reliant drone add ons that were reworked. Examples:

    → See survivor within drone zone

    → Within drone zone you vault and damage 40 % faster

    → survivor with claw trap break pallet upon vault

    And more… I think that droning to buff her chase was the only fun time I had playing her.

    Sure, and there are merits to bringing old Skull Merchant back now the anti 3-gen system is in place, but in the same breathe, her old power was still pretty much all about holding a 3 gen.

    Looping was basically poop drone at tile and walking after the survivor with haste and building bloodlust for an exposed M1. The counterplay was to vault the pallet and eat an M1 hit to avoid the exposed hit, and then repeat the same zoning process/bloodlust for pallet process to get a down. It's reliant on haste to be effective and it's not especially strong, so just hard camping a hooked survivor in the.middle of a 3 gen was still the way to go for most players.

    I also didn't like that design because her radar was largely superfluous... it didn't do anything really, since you got killer instinct on anyone in range of a drone, so why do I need the radar for anything other than following a claw trap survivor? What I like about a revision of 2.0 is the radar is a prominent part of her kit... and I'd personally push it further... it in conjuction with her drones should be her main tool.

    Not to mention, like Freddy, that 1.0 version of SM was so hated, it isn't coming back... in fact it was so hated, it basically has put 2.0 amd the killer overall in the same position... and by and large a lot of Skull Merchant players liked the 2.0 version, but it was simply doing too much for too little interaction from the killer to be fair and interesting to the survivor side. There are a lot of nerfs here, so we can look into some buffs.

    Off top of my head, something like while in 24m range of a claw trapped/scanned survivor, Skull Merchant gains 20% pallet break and/or vault speed, which in conjunction with her hinder slow, opens up her further options to capitalise on her radar tracking... but it doesn't need anything drastic.

  • @kit_mason said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956072#Comment_3956072

    You're right. Let's buff Nurse. Her pick rate is slightly below the 1/40 expectation of a game with 40 killers and her kill rate is hugely underperforming.

    Unless, *just maybe*, there's more to killer balance than two contextless numbers we're given data on sparingly?

    your average nurse is not getting many kills . Sure a top nurse can 4k everygame . However she is not acessible to everyone meaning an average match against an average nurse is ok . Don't listen to me tough as she is been like this for the entire games lifespan . The day we get a killer that is both acessible and super strong ( release ghoul ) that killer will indeed be nerfed . I'll you you why and it is because they will have a high pick rate and killrate so in your average match you will loose against X killer .

  • It's always so annoying to play 3 last gens against this killer…

  • @Rick1998 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956546#Comment_3956546

    your average nurse is not getting many kills . Sure a top nurse can 4k everygame . However she is not acessible to everyone meaning an average match against an average nurse is ok . Don't listen to me tough as she is been like this for the entire games lifespan . The day we get a killer that is both acessible and super strong ( release ghoul ) that killer will indeed be nerfed . I'll you you why and it is because they will have a high pick rate and killrate so in your average match you will loose against X killer .

    release ghoul is an awful example because kidnap tech has made bhvrs attempts at nerfing him largely unsuccessful (i say this as someone who has played plenty of kaneki).

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